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General Tabletop Discussion
*Dungeons & Dragons
homebrew vs. printed worlds
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<blockquote data-quote="Skade" data-source="post: 504548" data-attributes="member: 3320"><p>seasong, you are truly my hero. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Since 1989 I have been running a series of campaigns in the same homebrewed game setting. For the most part its locales, characters. creatures, non-core rule spells and the like are all homebrew. I do however let my players use any book in mine, or thier posession so long as I have approved the added rule, and possibly modified it to fit my game. I do the same, if there is an Oni from the Rokugan setting I like, I adjust setting specific things like Taint, and toss it in. </p><p></p><p>I try to keep it fluid from campaign to campaign. It has gone through a lot of changes in the rules used, not just in which DnD edition (all of them at one time or another, and sometimes at the same time) but even occassionally in different, very odd systems (for instance I once attempted to allow the players to play demigod like powers with the Amber Diceles RP System as a base). </p><p></p><p></p><p>When I do run published settings I tend to keep to the books pretty well. I rcently ran a Hollowfaust game in the Scarred Lands and loved it. I took what existed and extrapolated on what I thought a few years might do to the stated setting (in case my players read too much). I allowed all my SS books, the WotC class books, some homebrewed feats of mine, and some ravenloft feats. </p><p></p><p></p><p>-Skade</p></blockquote><p></p>
[QUOTE="Skade, post: 504548, member: 3320"] seasong, you are truly my hero. :D Since 1989 I have been running a series of campaigns in the same homebrewed game setting. For the most part its locales, characters. creatures, non-core rule spells and the like are all homebrew. I do however let my players use any book in mine, or thier posession so long as I have approved the added rule, and possibly modified it to fit my game. I do the same, if there is an Oni from the Rokugan setting I like, I adjust setting specific things like Taint, and toss it in. I try to keep it fluid from campaign to campaign. It has gone through a lot of changes in the rules used, not just in which DnD edition (all of them at one time or another, and sometimes at the same time) but even occassionally in different, very odd systems (for instance I once attempted to allow the players to play demigod like powers with the Amber Diceles RP System as a base). When I do run published settings I tend to keep to the books pretty well. I rcently ran a Hollowfaust game in the Scarred Lands and loved it. I took what existed and extrapolated on what I thought a few years might do to the stated setting (in case my players read too much). I allowed all my SS books, the WotC class books, some homebrewed feats of mine, and some ravenloft feats. -Skade [/QUOTE]
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