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General Tabletop Discussion
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Homebrew vs. Published settings
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<blockquote data-quote="Kid Socrates" data-source="post: 1864048" data-attributes="member: 10714"><p>When I run games, I run homebrews. The main reason is the freedom.</p><p></p><p>I've been running one game for about a year and a half now. I've got about five major cities detailed, and another few major locations. I've got a ton of NPCs spread out all over the place, and a lot of plots going as well. I don't have to have them fit in with anything else, except the stuff I come up with. Were I to run it in Greyhawk, or the Forgotten Realms, or Eberron, I've got a barrier to get past -- I have to make my game fit in with how everything's already set up, and sometimes that's too restrictive. I do much better in my universe.</p><p></p><p>Now, that said, I haven't run a game for anyone but the one group since 1998. Were I running a long game that had a constantly changing cast of characters, I'd most likely have to run it in an existing setting, because importing people to a homebrew can be complicated.</p></blockquote><p></p>
[QUOTE="Kid Socrates, post: 1864048, member: 10714"] When I run games, I run homebrews. The main reason is the freedom. I've been running one game for about a year and a half now. I've got about five major cities detailed, and another few major locations. I've got a ton of NPCs spread out all over the place, and a lot of plots going as well. I don't have to have them fit in with anything else, except the stuff I come up with. Were I to run it in Greyhawk, or the Forgotten Realms, or Eberron, I've got a barrier to get past -- I have to make my game fit in with how everything's already set up, and sometimes that's too restrictive. I do much better in my universe. Now, that said, I haven't run a game for anyone but the one group since 1998. Were I running a long game that had a constantly changing cast of characters, I'd most likely have to run it in an existing setting, because importing people to a homebrew can be complicated. [/QUOTE]
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