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<blockquote data-quote="Nightfall" data-source="post: 1865775" data-attributes="member: 374"><p>Explain my love for the Scarred Lands? In less than fifty words?! Impossible! </p><p> </p><p>But I can give you my reasons: 1) Druids and clerics are separate. This was something that continuously annoyed me in 2nd edition. No matter how far off the path I got in terms of a druid that wasn't near any gods, all I got was some lousy "oh he's a nature cleric" type deal. 2) The monsters. I mean how cool truly is a Fire Wrack Dragon? Sure red dragons aren't that much different but with it's abilities plus draconic form, very cool. 3) The influence of the gods. I've played in a number of "generic" 2nd edition games where the gods were "Oh this is so and so" or "This is the mighty dwarven god of fruits and bread." The extremes annoyed me and I also was disillusion by a friend's DMing. Now though, with the Scarred Lands, I have more. I have a guy like Vangal that not only is CE, he predicts the future of his own actions. (See Hollowfaust). 3) Hollowfaust. A city of Lawful necromancers that believe undead can be useful, provided they have no intelligence. Probably why I like movies like "C.H.U.D." and Night of the Living Dead. It makes sense. This is also why I hate the idea all undead are evil. It's no different than having a machine run a human body with no "soul." (Yes Universal solider was another favorite. Sue me.) The point here is why did I choose the Scarred Lands. Because not only was it different it sung to me about what I wanted in a campaign setting. More heroes, tougher challneges, magical and unnatural distasters, arcane magic that was a little unhinged, divine magics that were distinictive yet still within the core of 3rd edition. </p><p> </p><p>So in conclusion, that's why I like the Scarred Lands. That's also why I don't homebrew. Because for me, Scarred Lands has become my homebrew.</p></blockquote><p></p>
[QUOTE="Nightfall, post: 1865775, member: 374"] Explain my love for the Scarred Lands? In less than fifty words?! Impossible! But I can give you my reasons: 1) Druids and clerics are separate. This was something that continuously annoyed me in 2nd edition. No matter how far off the path I got in terms of a druid that wasn't near any gods, all I got was some lousy "oh he's a nature cleric" type deal. 2) The monsters. I mean how cool truly is a Fire Wrack Dragon? Sure red dragons aren't that much different but with it's abilities plus draconic form, very cool. 3) The influence of the gods. I've played in a number of "generic" 2nd edition games where the gods were "Oh this is so and so" or "This is the mighty dwarven god of fruits and bread." The extremes annoyed me and I also was disillusion by a friend's DMing. Now though, with the Scarred Lands, I have more. I have a guy like Vangal that not only is CE, he predicts the future of his own actions. (See Hollowfaust). 3) Hollowfaust. A city of Lawful necromancers that believe undead can be useful, provided they have no intelligence. Probably why I like movies like "C.H.U.D." and Night of the Living Dead. It makes sense. This is also why I hate the idea all undead are evil. It's no different than having a machine run a human body with no "soul." (Yes Universal solider was another favorite. Sue me.) The point here is why did I choose the Scarred Lands. Because not only was it different it sung to me about what I wanted in a campaign setting. More heroes, tougher challneges, magical and unnatural distasters, arcane magic that was a little unhinged, divine magics that were distinictive yet still within the core of 3rd edition. So in conclusion, that's why I like the Scarred Lands. That's also why I don't homebrew. Because for me, Scarred Lands has become my homebrew. [/QUOTE]
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