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Community
General Tabletop Discussion
*Dungeons & Dragons
[Homebrew] Warlock Patron: The Bestower(Magical Girl Inspired Archtype)(Reworked Hexblade)
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<blockquote data-quote="neogod22" data-source="post: 7346282" data-attributes="member: 6857879"><p>You fail to see why this is overpowered because, I you've never DM's 5th edition. I also suspect that you looked at the Hexblade thinking you'll be able to be some kind of tanking warlock and was sorely disappointed so you decided to try and create your own. Here are a couple things. </p><p>1. Warlocks are spellcasters, not tanks. You want your warlock to tank, then take the proper feats or multiclass. </p><p>2. Your Patron abilities are overpowered because you are attempting to give a lvl 1 character the equivalent of the Paladin's lol 20 abilities. I mean you're giving them, a magic weapon, magic armor, and an anti death effect. No class gets any of those at level 1, and definitely not all 3. </p><p>3. When anything is magically created it's magical, period. </p><p>4. Wording is everything, and lack of wording means it's subject to interpretation. </p><p></p><p>There's a reason why Hexblades get martial weapon profiency at level 1, it's so that they aren't forced to go pact of the blade at level 3. They can take any pact and be effective. </p><p></p><p>Anti-death effects are definitely a high level ability and is always a long rest recharge, except for the barbarian's which is always active, but high level. </p><p></p><p>You also didn't follow the warlock ability formula. </p><p>Lvl 1. Weak ability, usually always active, sometimes grow with the character, sometimes a short rest recharge.</p><p></p><p>Lvl 6. Utility ability, usually a short rest recharge. Sometimes a long rest.</p><p></p><p>Lvl 10. Utility ability, usually always active. </p><p></p><p>Lol 14. The most powerful ability, usually a short rest recharge sometimes a long rest. </p><p></p><p>Warlocks usually only have 1 always active ability and 1 long rest recharge ability. </p><p></p><p>Sent from my VS995 using Tapatalk</p></blockquote><p></p>
[QUOTE="neogod22, post: 7346282, member: 6857879"] You fail to see why this is overpowered because, I you've never DM's 5th edition. I also suspect that you looked at the Hexblade thinking you'll be able to be some kind of tanking warlock and was sorely disappointed so you decided to try and create your own. Here are a couple things. 1. Warlocks are spellcasters, not tanks. You want your warlock to tank, then take the proper feats or multiclass. 2. Your Patron abilities are overpowered because you are attempting to give a lvl 1 character the equivalent of the Paladin's lol 20 abilities. I mean you're giving them, a magic weapon, magic armor, and an anti death effect. No class gets any of those at level 1, and definitely not all 3. 3. When anything is magically created it's magical, period. 4. Wording is everything, and lack of wording means it's subject to interpretation. There's a reason why Hexblades get martial weapon profiency at level 1, it's so that they aren't forced to go pact of the blade at level 3. They can take any pact and be effective. Anti-death effects are definitely a high level ability and is always a long rest recharge, except for the barbarian's which is always active, but high level. You also didn't follow the warlock ability formula. Lvl 1. Weak ability, usually always active, sometimes grow with the character, sometimes a short rest recharge. Lvl 6. Utility ability, usually a short rest recharge. Sometimes a long rest. Lvl 10. Utility ability, usually always active. Lol 14. The most powerful ability, usually a short rest recharge sometimes a long rest. Warlocks usually only have 1 always active ability and 1 long rest recharge ability. Sent from my VS995 using Tapatalk [/QUOTE]
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[Homebrew] Warlock Patron: The Bestower(Magical Girl Inspired Archtype)(Reworked Hexblade)
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