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[Homebrew] Warlock Patron: The Bestower(Magical Girl Inspired Archtype)(Reworked Hexblade)
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<blockquote data-quote="TwoSix" data-source="post: 7347446" data-attributes="member: 205"><p>Yea, it's probably fine. I was thinking more of the Sailor Scout type of magical girl, who usually don't have weapons but rely on energy blasts, which can be modeled with warlock cantrips. But your version leans martially, so I think the summoned weapons are fine. Gaining access to equipment you could have just bought anyway can't really be a balance problem, by definition.</p><p></p><p></p><p></p><p></p><p>You should always be cautious with homebrew that assumes magic item progression, as many 5e games have little to no magic items. I, personally, tend to be fairly liberal with magic items, but in 5e, I'm quite stingy with magic armor specifically. Characters with ACs of 22+ baseline can cause problems.</p><p></p><p></p><p></p><p>I'd lean towards twice per short rest, for 1 minute. Adding on times greater than a minute generally just causes you to have to track more stuff outside of combat, since combat very rarely exceeds 10 rounds (1 minute), and doesn't really add much capability to the character. "Twice per short rest" also means you can balance features under the assumption that the transformation will be on for combat, and off otherwise, as two encounters per short rest is the assumed 5e standard. </p><p></p><p>On those rare occasions when there is a 3rd or 4th fight before a short rest, well, good! It will emphasize to the player the nature of the magical girl archetype, which makes the game more fun. And if having non-transformed capabilities is really important to the player or the character concept, that's exactly the thing that multiclassing is for.</p><p></p><p></p><p></p><p>Off the top of my head:</p><p></p><p>No level requirement: The bestower can stay in transformation for 1 hour per use.</p><p>7th level: When the bestower reaches 0 hit points, they remain at 1 HP, but the transformation ends.</p><p>Something like Cloak of Flies (Aura of Glory?), that gives advantage on Persuasion checks and does radiant damage in an aura.</p><p>Some invocations that give a decent cleric spell, 1/LR, no slot required.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7347446, member: 205"] Yea, it's probably fine. I was thinking more of the Sailor Scout type of magical girl, who usually don't have weapons but rely on energy blasts, which can be modeled with warlock cantrips. But your version leans martially, so I think the summoned weapons are fine. Gaining access to equipment you could have just bought anyway can't really be a balance problem, by definition. You should always be cautious with homebrew that assumes magic item progression, as many 5e games have little to no magic items. I, personally, tend to be fairly liberal with magic items, but in 5e, I'm quite stingy with magic armor specifically. Characters with ACs of 22+ baseline can cause problems. I'd lean towards twice per short rest, for 1 minute. Adding on times greater than a minute generally just causes you to have to track more stuff outside of combat, since combat very rarely exceeds 10 rounds (1 minute), and doesn't really add much capability to the character. "Twice per short rest" also means you can balance features under the assumption that the transformation will be on for combat, and off otherwise, as two encounters per short rest is the assumed 5e standard. On those rare occasions when there is a 3rd or 4th fight before a short rest, well, good! It will emphasize to the player the nature of the magical girl archetype, which makes the game more fun. And if having non-transformed capabilities is really important to the player or the character concept, that's exactly the thing that multiclassing is for. Off the top of my head: No level requirement: The bestower can stay in transformation for 1 hour per use. 7th level: When the bestower reaches 0 hit points, they remain at 1 HP, but the transformation ends. Something like Cloak of Flies (Aura of Glory?), that gives advantage on Persuasion checks and does radiant damage in an aura. Some invocations that give a decent cleric spell, 1/LR, no slot required. [/QUOTE]
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[Homebrew] Warlock Patron: The Bestower(Magical Girl Inspired Archtype)(Reworked Hexblade)
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