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Homebrew- what do players need?
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<blockquote data-quote="KnowTheToe" data-source="post: 2060747" data-attributes="member: 1961"><p>My question comes down to, what backgroud info do you provide players to give them a better feel of your homebrew?</p><p></p><p></p><p></p><p>OK, I am in the early stages of putting together a "homebrew" D20 game together that will be set in Roma. I am currently researching what specific area I want to start in. I am planning on taking all of the myths and superstitions and making them real. That will give me the doorway I need for magic in the world. </p><p></p><p>Here is a brief example of my concept:</p><p></p><p>What I was thinking of doing was turning all of the Roman fears/superstitions into real things. For instance, if you look at the fall of Pompeii, from my campaign's point of view. The story starts out the disappearance of the Aquarius shortly followed by the failure of the aquaduct. The PC's investigate the murder and will find political intrigue and back stabbing. The slaves sent to work on the aquaduct feared that giants roamed the land and did not like to travel there.</p><p></p><p>In my campaign giants would live there and destroyed a section of the aquaduct. The PCs either fight or negotiate with the giants, and repair the aquduct. While the Aquduct was down it was the holiday to Volcanis, the god of fire and the roamn people were to throw fish into fires as a sacrafice to volcanis. Since the aquaduct went down during a drought, and the people were already angry over the loss of water, the city officials thought it would be bad news to have a large fire at night. So the officials ban the fire. Well, this angers Volcanis and he sends some greater fire elementals to the volcano (Mt. Vesuvius) to make these unworthy humans pay. The PCs are again sent to discover what the trouble is and have to negotiate and save the city of Pompeii or run for their lives and try to escape the fury of a god. Throw a few thug fights in and I think you get a good balance of RPing and combat.</p><p></p><p></p><p>I figured since social classes form an essential role that will need to be covered</p><p>Laws</p><p>Religion plays a major role - I am going to tie different god to skills and if you sacrafice etc to that god, you will get a bonus to the skill. I feel this will reflect the importance Romans felt the gods had in their daily lives. I will also cover Omens, as that is a great PRing tool for players and NPCs alike</p><p>Description of current era - Short description</p><p></p><p>What else should I plan to provide?</p></blockquote><p></p>
[QUOTE="KnowTheToe, post: 2060747, member: 1961"] My question comes down to, what backgroud info do you provide players to give them a better feel of your homebrew? OK, I am in the early stages of putting together a "homebrew" D20 game together that will be set in Roma. I am currently researching what specific area I want to start in. I am planning on taking all of the myths and superstitions and making them real. That will give me the doorway I need for magic in the world. Here is a brief example of my concept: What I was thinking of doing was turning all of the Roman fears/superstitions into real things. For instance, if you look at the fall of Pompeii, from my campaign's point of view. The story starts out the disappearance of the Aquarius shortly followed by the failure of the aquaduct. The PC's investigate the murder and will find political intrigue and back stabbing. The slaves sent to work on the aquaduct feared that giants roamed the land and did not like to travel there. In my campaign giants would live there and destroyed a section of the aquaduct. The PCs either fight or negotiate with the giants, and repair the aquduct. While the Aquduct was down it was the holiday to Volcanis, the god of fire and the roamn people were to throw fish into fires as a sacrafice to volcanis. Since the aquaduct went down during a drought, and the people were already angry over the loss of water, the city officials thought it would be bad news to have a large fire at night. So the officials ban the fire. Well, this angers Volcanis and he sends some greater fire elementals to the volcano (Mt. Vesuvius) to make these unworthy humans pay. The PCs are again sent to discover what the trouble is and have to negotiate and save the city of Pompeii or run for their lives and try to escape the fury of a god. Throw a few thug fights in and I think you get a good balance of RPing and combat. I figured since social classes form an essential role that will need to be covered Laws Religion plays a major role - I am going to tie different god to skills and if you sacrafice etc to that god, you will get a bonus to the skill. I feel this will reflect the importance Romans felt the gods had in their daily lives. I will also cover Omens, as that is a great PRing tool for players and NPCs alike Description of current era - Short description What else should I plan to provide? [/QUOTE]
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