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General Tabletop Discussion
*Dungeons & Dragons
Homebrew: What gods am I missing?
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<blockquote data-quote="Thornir Alekeg" data-source="post: 2248181" data-attributes="member: 15651"><p>Thanks for the suggestions so far. Keep them coming.</p><p></p><p>God of Nature, and of Crafts - missed those - thanks.</p><p></p><p>For fertility/procreation I was going to have people split that among the three "H" gods - Heart, Health and Hearth.</p><p></p><p>A bit more background: The world I am creating has several different religions. The ones I am asking for your help on are one particular pantheon for one particular region of the world, the entire pantheon is essentially one single religion. These gods are not big on direct involvement in the world. There is a creation myth, but whether it is truly the way the world was created is a matter of faith. Clerics say and believe they receive the power from the gods, and so the people believe it to be so. They say the proof is that Clerics who no longer believe the gods are the source of their power lose that power - but perhaps it is just their own doubt that steals it from them.</p><p></p><p>I am trying to stay away from setting these gods along the basis of alignment. I don't see these gods as having one set alignment. Hence the God of wealth can be prayed to by those looking to make enough coin to feed their family, as well as by the Merchant who is trying to score big.</p><p></p><p>I am not limiting myself to a particular number of gods, but at the same time I am trying to avoid having 30 or 40 gods covering every little thing. For some small things, one of the existing gods may take care of it, for example the God of battle covers war, sports, games - basically any form of contest pitting one against another.</p><p></p><p>Sorry, these gods are very utilitarian and contrived - because that is what fits these particular people, but I welcome other ideas that I might work into other lands the party may travel to.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 2248181, member: 15651"] Thanks for the suggestions so far. Keep them coming. God of Nature, and of Crafts - missed those - thanks. For fertility/procreation I was going to have people split that among the three "H" gods - Heart, Health and Hearth. A bit more background: The world I am creating has several different religions. The ones I am asking for your help on are one particular pantheon for one particular region of the world, the entire pantheon is essentially one single religion. These gods are not big on direct involvement in the world. There is a creation myth, but whether it is truly the way the world was created is a matter of faith. Clerics say and believe they receive the power from the gods, and so the people believe it to be so. They say the proof is that Clerics who no longer believe the gods are the source of their power lose that power - but perhaps it is just their own doubt that steals it from them. I am trying to stay away from setting these gods along the basis of alignment. I don't see these gods as having one set alignment. Hence the God of wealth can be prayed to by those looking to make enough coin to feed their family, as well as by the Merchant who is trying to score big. I am not limiting myself to a particular number of gods, but at the same time I am trying to avoid having 30 or 40 gods covering every little thing. For some small things, one of the existing gods may take care of it, for example the God of battle covers war, sports, games - basically any form of contest pitting one against another. Sorry, these gods are very utilitarian and contrived - because that is what fits these particular people, but I welcome other ideas that I might work into other lands the party may travel to. [/QUOTE]
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Homebrew: What gods am I missing?
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