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*Dungeons & Dragons
Homebrew where anyone can be a wizard?
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<blockquote data-quote="harpy" data-source="post: 5400488" data-attributes="member: 85243"><p>That is a good point to raise. The other side and what they'd be using. In part that's fixable simply in that the spells known within the world are restricted to some degree, and that a big part of going out on adventures would in fact to find "lost" knowledge of spells. So things like save-or-die or save-or-suck spells would be something to quest for and not just be assumed to be cataloged away for anyone to use.</p><p></p><p>In terms of NPCs just stacking up on spells, I guess the thing that I'd be aiming to figure out is how much should each feat be of value to take to go up another spell level. One overall design goal is that if someone took all of the feats needed to get to 9th level spells, they wouldn't be the equivalent of a 17+ level wizard in terms of overall spells per day. The quadratic effect would be getting cut down a bit. </p><p></p><p>The other controlling factor in terms of NPCs is that as the DM I can just choose what they encounter, which means a lot less intelligent creatures.</p></blockquote><p></p>
[QUOTE="harpy, post: 5400488, member: 85243"] That is a good point to raise. The other side and what they'd be using. In part that's fixable simply in that the spells known within the world are restricted to some degree, and that a big part of going out on adventures would in fact to find "lost" knowledge of spells. So things like save-or-die or save-or-suck spells would be something to quest for and not just be assumed to be cataloged away for anyone to use. In terms of NPCs just stacking up on spells, I guess the thing that I'd be aiming to figure out is how much should each feat be of value to take to go up another spell level. One overall design goal is that if someone took all of the feats needed to get to 9th level spells, they wouldn't be the equivalent of a 17+ level wizard in terms of overall spells per day. The quadratic effect would be getting cut down a bit. The other controlling factor in terms of NPCs is that as the DM I can just choose what they encounter, which means a lot less intelligent creatures. [/QUOTE]
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Homebrew where anyone can be a wizard?
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