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General Tabletop Discussion
*Dungeons & Dragons
Homebrew - Where Do You Start?
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<blockquote data-quote="barsoomcore" data-source="post: 2061385" data-attributes="member: 812"><p>Cool stuff.</p><p></p><p>A "Homebrew campaign" is best defined as "A whole bunch of crap related only by the fact that the DM thinks it's cool." That's what it's going to be, anyway, so you may as well start there.</p><p></p><p>Make a "Things I Think Are Cool" list. Don't try to associate anything, just make a big list of stuff you think is cool. Spend a couple of days on this, and resist the urge to take anything out or restrict yourself. Just add stuff whenever it occurs to you.</p><p></p><p>After a few days of this, you ought to have a pretty good-sized list (if you don't reconsider why you want to run this campaign). Now you can start grabbing stuff out of it and working on it as your interest strikes you. Even more importantly, a few months down the road, when you're bogged down in details about something that is totally boring but needs to be done and you're losing interest and thinking to yourself, "Why the heck did I start this stupid campaign?" -- you'll have a document full of excellent reasons. And you can review that, find cool stuff you haven't gotten to yet, and yahoo!</p><p></p><p>Also, as you come up with more cool stuff, instead of (as Mercule mentions) derailing your entire campaign so that you can show off your ideas, you can just stick them in your Cool Stuff list and get to them some other time. Since you've got a whole store of cool ideas, one more won't excessively derail your attention.</p><p></p><p>The List of Cool Stuff. It is your best friend.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 2061385, member: 812"] Cool stuff. A "Homebrew campaign" is best defined as "A whole bunch of crap related only by the fact that the DM thinks it's cool." That's what it's going to be, anyway, so you may as well start there. Make a "Things I Think Are Cool" list. Don't try to associate anything, just make a big list of stuff you think is cool. Spend a couple of days on this, and resist the urge to take anything out or restrict yourself. Just add stuff whenever it occurs to you. After a few days of this, you ought to have a pretty good-sized list (if you don't reconsider why you want to run this campaign). Now you can start grabbing stuff out of it and working on it as your interest strikes you. Even more importantly, a few months down the road, when you're bogged down in details about something that is totally boring but needs to be done and you're losing interest and thinking to yourself, "Why the heck did I start this stupid campaign?" -- you'll have a document full of excellent reasons. And you can review that, find cool stuff you haven't gotten to yet, and yahoo! Also, as you come up with more cool stuff, instead of (as Mercule mentions) derailing your entire campaign so that you can show off your ideas, you can just stick them in your Cool Stuff list and get to them some other time. Since you've got a whole store of cool ideas, one more won't excessively derail your attention. The List of Cool Stuff. It is your best friend. [/QUOTE]
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Homebrew - Where Do You Start?
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