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<blockquote data-quote="AFGNCAAP" data-source="post: 3534213" data-attributes="member: 871"><p>I borrow quite a bit, actually. My <a href="http://wladvrealtv.pbwiki.com/" target="_blank">campaign setting</a> uses material & concepts from various settings, mainly in name only. Some examples:</p><ul> <li data-xf-list-type="ul">Zosareth, the world's name, is an amalgamation of <strong>Zo</strong>rk + So<strong>sa</strong>ria + Albe<strong>reth</strong> (from <em>Zork</em>, <em>Ultima</em>, and <em>Times of Lore</em> CRPGs, respectively).</li> <li data-xf-list-type="ul"><a href="http://wladvrealtv.pbwiki.com/Dalboz" target="_blank">Dalboz</a> the magical lantern is roughly based on Dalboz, the Dungeon Master whose spirit was trapped in a lantern from <em>Zork: Grand Inquisitor</em>.</li> <li data-xf-list-type="ul">The <em>folding boat</em> <a href="http://wladvrealtv.pbwiki.com/Folding%20Boat" target="_blank">H.M.S. Cape</a> is inspired by a ship of the same name from <em>Ultima</em> IV & V.</li> <li data-xf-list-type="ul">The basic idea of the Path of Light <a href="http://wladvrealtv.pbwiki.com/Religions%20of%20Zosareth" target="_blank">religion</a> IMC, as well as its holy symbol, were derived from <em>Ultima</em>'s Way of the Avatar.</li> <li data-xf-list-type="ul">Names used for elves, dwarves, and orcs use or are based off of language elements from <em>Lord of the Rings</em>.</li> <li data-xf-list-type="ul">Changelings (from <em>Eberron</em>) are a playable PC race. Nehwon Ghouls (from Leiber's Fafhrd and Grey Mouser stories) will be encountered in the future (and, once I'm satisfied with the stats I write up for them, be available as a PC race as well). Warforged will be a special option for <em>reincarnated</em> PCs (basically, construct bodies fused with/animated by a spirit).</li> <li data-xf-list-type="ul">The <a href="http://wladvrealtv.pbwiki.com/Residents" target="_blank">NPCs</a> Ångstrom and Vulgarr are loosely (and humorously) based off of Elric and Conan, respectively.</li> <li data-xf-list-type="ul">The plot idea behind many of the PCs (humans from Earth brought to a fantasy realm) is inspired by various sources, such as the <em>Ultima</em> series, <em>Guardians of the Flame</em> series, etc.</li> <li data-xf-list-type="ul">The main campaign idea (the game being a big reality TV show) is basically a spin-off <a href="http://wldrealitytv.pbwiki.com/" target="_blank">from a campaign I'm currently playing in</a>.</li> </ul><p></p><p>However, I generally use a lot of "generic" material, such as classes and races from the <em>Complete</em> books and other non-campaign specific sourcebooks. I've tried running campaigns in established settings (like Forgotten Realms and Eberron), but I really don't have the money to buy the sourcebooks, and I don't want to deal with the hassle of arguing with canon-fanatics of the setting on what I allow/disallow in the campaign. I usually allow most stuff in a game, unless I don't tihonk it'll fit with the setting at all (like some campaign-specific PrCs like Thayan Wizard, for example, variant class rules, or core classes like the favored soul, beguiler, dragon shaman, etc.).</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 3534213, member: 871"] I borrow quite a bit, actually. My [URL=http://wladvrealtv.pbwiki.com/]campaign setting[/URL] uses material & concepts from various settings, mainly in name only. Some examples: [list] [*]Zosareth, the world's name, is an amalgamation of [B]Zo[/B]rk + So[B]sa[/B]ria + Albe[B]reth[/B] (from [I]Zork[/I], [I]Ultima[/I], and [I]Times of Lore[/I] CRPGs, respectively). [*][URL=http://wladvrealtv.pbwiki.com/Dalboz]Dalboz[/URL] the magical lantern is roughly based on Dalboz, the Dungeon Master whose spirit was trapped in a lantern from [I]Zork: Grand Inquisitor[/I]. [*]The [I]folding boat[/I] [URL=http://wladvrealtv.pbwiki.com/Folding%20Boat]H.M.S. Cape[/URL] is inspired by a ship of the same name from [I]Ultima[/I] IV & V. [*]The basic idea of the Path of Light [URL=http://wladvrealtv.pbwiki.com/Religions%20of%20Zosareth]religion[/URL] IMC, as well as its holy symbol, were derived from [I]Ultima[/I]'s Way of the Avatar. [*]Names used for elves, dwarves, and orcs use or are based off of language elements from [I]Lord of the Rings[/I]. [*]Changelings (from [I]Eberron[/I]) are a playable PC race. Nehwon Ghouls (from Leiber's Fafhrd and Grey Mouser stories) will be encountered in the future (and, once I'm satisfied with the stats I write up for them, be available as a PC race as well). Warforged will be a special option for [I]reincarnated[/I] PCs (basically, construct bodies fused with/animated by a spirit). [*]The [URL=http://wladvrealtv.pbwiki.com/Residents]NPCs[/URL] Ångstrom and Vulgarr are loosely (and humorously) based off of Elric and Conan, respectively. [*]The plot idea behind many of the PCs (humans from Earth brought to a fantasy realm) is inspired by various sources, such as the [I]Ultima[/I] series, [I]Guardians of the Flame[/I] series, etc. [*]The main campaign idea (the game being a big reality TV show) is basically a spin-off [URL=http://wldrealitytv.pbwiki.com/]from a campaign I'm currently playing in[/URL]. [/list] However, I generally use a lot of "generic" material, such as classes and races from the [I]Complete[/I] books and other non-campaign specific sourcebooks. I've tried running campaigns in established settings (like Forgotten Realms and Eberron), but I really don't have the money to buy the sourcebooks, and I don't want to deal with the hassle of arguing with canon-fanatics of the setting on what I allow/disallow in the campaign. I usually allow most stuff in a game, unless I don't tihonk it'll fit with the setting at all (like some campaign-specific PrCs like Thayan Wizard, for example, variant class rules, or core classes like the favored soul, beguiler, dragon shaman, etc.). [/QUOTE]
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