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<blockquote data-quote="Xyros" data-source="post: 269367" data-attributes="member: 5959"><p>My primary campaign world was inspired in equal parts by the Mongo of Flash Gordon and the Rann of Adam Strange. None of the races from the Player's Handbook - including humans - are "standard," though a rare handful kidnapped from alternate prime material planes may be found in the larger nations (one of my players is in fact playing such a "Flash Gordon-esque" elf hero).</p><p></p><p>Some of the standard races of the Old States instead are:</p><p></p><p>the arransu - a blue-skinned people with bifurcated wrists and ankles (that is, each arm ends in two hands, each leg ends in two feet) whose preferred class is psychic warrior.</p><p></p><p>the durajh - a race of natural hermaphrodites whose preferred class is samurai. They consider "monosexuals" little better than humanoid animals.</p><p></p><p>the xos - a green-skinned race whose heads are shaped like the classic Platonic solids. My players call 'em "dice heads," i.e. one subrace has a cube-shaped skull, another has a tetrahedron-shaped head, and so on. The xos are a caste-divided society; each skull shape has its own community, and one's status within that community is determined by skull size. The bigger the head, the more important the person. Caste determines class preference.</p><p></p><p>the kureshim - from "If Thoughts Could Kill." They are refugees from another world living among the arransu.</p><p></p><p>There are others, similarly alien and strange. The campaign features psionics over arcane or divine magic, so many of the races have either psion or psychic warrior as their preferred class.</p></blockquote><p></p>
[QUOTE="Xyros, post: 269367, member: 5959"] My primary campaign world was inspired in equal parts by the Mongo of Flash Gordon and the Rann of Adam Strange. None of the races from the Player's Handbook - including humans - are "standard," though a rare handful kidnapped from alternate prime material planes may be found in the larger nations (one of my players is in fact playing such a "Flash Gordon-esque" elf hero). Some of the standard races of the Old States instead are: the arransu - a blue-skinned people with bifurcated wrists and ankles (that is, each arm ends in two hands, each leg ends in two feet) whose preferred class is psychic warrior. the durajh - a race of natural hermaphrodites whose preferred class is samurai. They consider "monosexuals" little better than humanoid animals. the xos - a green-skinned race whose heads are shaped like the classic Platonic solids. My players call 'em "dice heads," i.e. one subrace has a cube-shaped skull, another has a tetrahedron-shaped head, and so on. The xos are a caste-divided society; each skull shape has its own community, and one's status within that community is determined by skull size. The bigger the head, the more important the person. Caste determines class preference. the kureshim - from "If Thoughts Could Kill." They are refugees from another world living among the arransu. There are others, similarly alien and strange. The campaign features psionics over arcane or divine magic, so many of the races have either psion or psychic warrior as their preferred class. [/QUOTE]
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