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<blockquote data-quote="Ace" data-source="post: 269738" data-attributes="member: 944"><p>My normal table rules limit the number of non humans IMC to one per party, first come first serve.</p><p></p><p>This is because the other races are rare outside of a few areas and several cultures are rather xenophobic</p><p></p><p>With a good story I will waive this restriction of course </p><p></p><p>The races available IMC are</p><p></p><p>Human-- </p><p></p><p>Changeling-- Half elf more or less</p><p></p><p>Dwarf--- As core </p><p> my dwarves are loosely in three catagories standard tolkienesque Hill Dwarves (With scots accents) Mountain Dwarves (Neiblunged-- with german accents and bad attitudes) Surface Dwarves (rather Narnian in flavor)</p><p></p><p>Half Dwarf: Not allowed yet as I am still working on the stats. These wil only be from Surface Dwarf Stock though</p><p></p><p>Halfling-- rather rare: as core</p><p></p><p>Gnome: As core with an added fae template +1 ECL</p><p></p><p>Elf-- as core with the following additions : no con penalty, +2 Cha, Fae template, sorcerer or bard prefered class, immune to all normal diseases</p><p></p><p>Shen--- Human more or less</p><p></p><p>The degenerate men and changed are artificial servitor races made with genetic magic in a far gone age</p><p></p><p>Degenerate Men-- Half orcs with an additional +2 to con</p><p></p><p>Changed: Cat Folk--- +2 to dex -2 to wis 1d3 claws, night vision (as elf) racial aleartness feat and strong will purrfurred class-- Infiltrator</p><p></p><p>Changed: Wolfen--- human stats Scent feat +2 stackable natural armor prefered class: Fighter</p><p></p><p>Changed: Ursine--- +4 to ST +2 To Con +4 stackable natural armor prefered class: barbearian +2 ECL</p><p></p><p>Half Fiend Human </p><p></p><p>Half Celestial Human</p><p></p><p>Tiefling Human</p><p></p><p>Assimar Human</p><p></p><p>Spirit Folk (OA)</p><p></p><p>Shapechangers (Henyagoki sp? from OA)</p><p></p><p>other fee stuff on request---</p><p></p><p>I also have bloodline feats</p><p></p><p>Elemental</p><p></p><p>Fae</p><p></p><p>Dwarf</p><p></p><p>Celestial</p><p></p><p>and maybe just maybe Yuan Ti or an Avarial</p></blockquote><p></p>
[QUOTE="Ace, post: 269738, member: 944"] My normal table rules limit the number of non humans IMC to one per party, first come first serve. This is because the other races are rare outside of a few areas and several cultures are rather xenophobic With a good story I will waive this restriction of course The races available IMC are Human-- Changeling-- Half elf more or less Dwarf--- As core my dwarves are loosely in three catagories standard tolkienesque Hill Dwarves (With scots accents) Mountain Dwarves (Neiblunged-- with german accents and bad attitudes) Surface Dwarves (rather Narnian in flavor) Half Dwarf: Not allowed yet as I am still working on the stats. These wil only be from Surface Dwarf Stock though Halfling-- rather rare: as core Gnome: As core with an added fae template +1 ECL Elf-- as core with the following additions : no con penalty, +2 Cha, Fae template, sorcerer or bard prefered class, immune to all normal diseases Shen--- Human more or less The degenerate men and changed are artificial servitor races made with genetic magic in a far gone age Degenerate Men-- Half orcs with an additional +2 to con Changed: Cat Folk--- +2 to dex -2 to wis 1d3 claws, night vision (as elf) racial aleartness feat and strong will purrfurred class-- Infiltrator Changed: Wolfen--- human stats Scent feat +2 stackable natural armor prefered class: Fighter Changed: Ursine--- +4 to ST +2 To Con +4 stackable natural armor prefered class: barbearian +2 ECL Half Fiend Human Half Celestial Human Tiefling Human Assimar Human Spirit Folk (OA) Shapechangers (Henyagoki sp? from OA) other fee stuff on request--- I also have bloodline feats Elemental Fae Dwarf Celestial and maybe just maybe Yuan Ti or an Avarial [/QUOTE]
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