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<blockquote data-quote="Maerdwyn" data-source="post: 269752" data-attributes="member: 835"><p>IMC, Humans:Orcs much as Elves:Humans in standard D&D. Humans are longer lived, much less common, considered more beautiful, more intelligent, generally live apart from larger centers of population, etc. </p><p></p><p>Not that humans are any different from normal, it's just that the human norm is the "other" in most of the campaign world, as the humans have been pushed back to remote locales by advancing orcish empires. The PCs IMC are mostly humans, and are defending one of the last bastions of human civilization against the ever-expanding orcs. </p><p></p><p>My orcs are surface dwellers (w/o penalties for being in sunlight), and are generally a bit better organized and honorable than standard orcs (They are also less malicious), but otherwise recognizable.</p><p></p><p>Demihumans are present in even smaller numbers than the humans.</p><p></p><p>A few tribes of centaurs control a large area of plains in the world, but they haven't been encountered by the PCs yet, and therefore haven't been fleshed-out all that well yet.</p><p></p><p>Giants, ogres, etc.: These guys are also quite common, and a bit more "civilized" than I've played before. </p><p></p><p>"Deep Ones": Catch all term used only in my own notes for Sahuagin, Kuo-toa, modified Ghouls, and other Lovecraft-esque humanoid creatures the party has encountered from time to time. As the PCs have no special knowledge of any of these races, I'm relatively vague in describing them. With each encounter, the party gets the idea that something is going on, but so far other events (a war in the PCs' homeland, mostly) have prevented any concerted invesitgation of their activities. </p><p></p><p>Other race:</p><p></p><p>Jinn: A large number of jinn (more like humans than they are like standard D&D genies) refused to accept slavery under Solomon, and so fled "the real word" (or at least the world described in the Bible and Middle Eastern folklore) and established a few communities in my campaign world. Lots of curltural/religious/planar stuff going on with the jinn, which may become more important to the PCs as they learn moreabout what's goin on in the campaign. Or maybe not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Maerdwyn, post: 269752, member: 835"] IMC, Humans:Orcs much as Elves:Humans in standard D&D. Humans are longer lived, much less common, considered more beautiful, more intelligent, generally live apart from larger centers of population, etc. Not that humans are any different from normal, it's just that the human norm is the "other" in most of the campaign world, as the humans have been pushed back to remote locales by advancing orcish empires. The PCs IMC are mostly humans, and are defending one of the last bastions of human civilization against the ever-expanding orcs. My orcs are surface dwellers (w/o penalties for being in sunlight), and are generally a bit better organized and honorable than standard orcs (They are also less malicious), but otherwise recognizable. Demihumans are present in even smaller numbers than the humans. A few tribes of centaurs control a large area of plains in the world, but they haven't been encountered by the PCs yet, and therefore haven't been fleshed-out all that well yet. Giants, ogres, etc.: These guys are also quite common, and a bit more "civilized" than I've played before. "Deep Ones": Catch all term used only in my own notes for Sahuagin, Kuo-toa, modified Ghouls, and other Lovecraft-esque humanoid creatures the party has encountered from time to time. As the PCs have no special knowledge of any of these races, I'm relatively vague in describing them. With each encounter, the party gets the idea that something is going on, but so far other events (a war in the PCs' homeland, mostly) have prevented any concerted invesitgation of their activities. Other race: Jinn: A large number of jinn (more like humans than they are like standard D&D genies) refused to accept slavery under Solomon, and so fled "the real word" (or at least the world described in the Bible and Middle Eastern folklore) and established a few communities in my campaign world. Lots of curltural/religious/planar stuff going on with the jinn, which may become more important to the PCs as they learn moreabout what's goin on in the campaign. Or maybe not. :) [/QUOTE]
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