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<blockquote data-quote="Desdichado" data-source="post: 270001" data-attributes="member: 2205"><p>Well, old homebrews never truly die, so here's some of the things I've done in the past (or am working on for the future; currently I'm not DMing anything.)</p><p></p><p>Setting I: fairly standard. I made a number of changes, mostly cosmetic, to many the races. I also included a half dwarf race. Mostly the usual suspects, though. Can be found <a href="http://www.geocities.com/raolin.rm/faerytale/zzraces.htm" target="_blank">here.</a> Includes "planetouched" template.</p><p></p><p>Setting II: an evolved form of setting I, really. Some of the changes are slightly less cosmetic and more substantial. Those races can be found <a href="http://www.geocities.com/raolin.rm/faerytaleII/race.htm" target="_blank">here.</a></p><p></p><p>Setting III: This one I don't have a web page for, but I can describe it here, real quick. There's essentially four climatic "zones" and each has effected the various races creating subraces.</p><ul> <li data-xf-list-type="ul">In the dark, cold lower zone, vampires (not the template, this is a new NPC monstrous humanoid race) terrorize almost all the other races, and necromantic elves struggle to maintain their population by preying on the souls of anyone else they can find. Dwarves, humans and orcs all live here, mostly dark-skinned and tribal, but all loosely allied with each other. Many are members of a death cult that refuses to allow their dead to fall into the hands of the elves or the vampires.</li> <li data-xf-list-type="ul">The next "zone" is cold and grey. Some xenophobic elves live here in hidden kingdoms. Humans usually set up outposts and keeps, but have a low population. Orcs are thin and wiry here, living nomadic herding lifestyles, and dwarves live similar to the orcs, and are known for their theivery.</li> <li data-xf-list-type="ul">The next zone is bright, sunny and covered with thick verdant forests and searing deserts. Elves and dwarves here are much more PHB standard, while humans are more European with a vast, sprawling empire. Orcs are also more standard here than in the lower zones, and a custom race of desert-dwelling lizardfolk round out this area.</li> <li data-xf-list-type="ul">The final climatic zone is inhabited solely by aasimar, who make up an elite set of para-military crusading groups loosely attached to the human empire below.</li> </ul><p></p><p>My latest homebrew, though chucks all the races except humans and eight varieties of planetouched (four elemental genasi and four alignment based ones, including the two new ones from Dragon Magazine.) Although humans outnumber any one planetouched race, all the planetouched races together outnumber humans, making up about 60% of the population. In many nations, humans make up an extreme lower class, outside of the class sytem, even. In some areas they live in reservations. In a few other nations, they are almost equal to planetouched and can gain lots of wealth, rise in society, etc.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 270001, member: 2205"] Well, old homebrews never truly die, so here's some of the things I've done in the past (or am working on for the future; currently I'm not DMing anything.) Setting I: fairly standard. I made a number of changes, mostly cosmetic, to many the races. I also included a half dwarf race. Mostly the usual suspects, though. Can be found [url=http://www.geocities.com/raolin.rm/faerytale/zzraces.htm]here.[/url] Includes "planetouched" template. Setting II: an evolved form of setting I, really. Some of the changes are slightly less cosmetic and more substantial. Those races can be found [url=http://www.geocities.com/raolin.rm/faerytaleII/race.htm]here.[/url] Setting III: This one I don't have a web page for, but I can describe it here, real quick. There's essentially four climatic "zones" and each has effected the various races creating subraces. [list] [*]In the dark, cold lower zone, vampires (not the template, this is a new NPC monstrous humanoid race) terrorize almost all the other races, and necromantic elves struggle to maintain their population by preying on the souls of anyone else they can find. Dwarves, humans and orcs all live here, mostly dark-skinned and tribal, but all loosely allied with each other. Many are members of a death cult that refuses to allow their dead to fall into the hands of the elves or the vampires. [*]The next "zone" is cold and grey. Some xenophobic elves live here in hidden kingdoms. Humans usually set up outposts and keeps, but have a low population. Orcs are thin and wiry here, living nomadic herding lifestyles, and dwarves live similar to the orcs, and are known for their theivery. [*]The next zone is bright, sunny and covered with thick verdant forests and searing deserts. Elves and dwarves here are much more PHB standard, while humans are more European with a vast, sprawling empire. Orcs are also more standard here than in the lower zones, and a custom race of desert-dwelling lizardfolk round out this area. [*]The final climatic zone is inhabited solely by aasimar, who make up an elite set of para-military crusading groups loosely attached to the human empire below. [/list] My latest homebrew, though chucks all the races except humans and eight varieties of planetouched (four elemental genasi and four alignment based ones, including the two new ones from Dragon Magazine.) Although humans outnumber any one planetouched race, all the planetouched races together outnumber humans, making up about 60% of the population. In many nations, humans make up an extreme lower class, outside of the class sytem, even. In some areas they live in reservations. In a few other nations, they are almost equal to planetouched and can gain lots of wealth, rise in society, etc. [/QUOTE]
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