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<blockquote data-quote="Sigma" data-source="post: 270521" data-attributes="member: 3066"><p>I'm building a wilderness campaign now (last campaign was city-based, so this is a change of pace). Here's what I'm writing up for my players as far as native races of the land. Most of these will be unavailable as PC's, but it's inline with what kind of tweaks I tend to make with races.</p><p></p><p>Elves, Dwarves, and Fae</p><p>No native elves are known to live on Frosthoven, though there is evidence that a large population once lived in the Greendle Forest. Oddly enough, dwarves have assumed the niche normally occupied by their pointy-eared cousins. Vancian sages speculate that the giants drove the dwarves from their mountain homes and into the forests. Whether or not the elves still dwelled in the area at that time is unknown. Some scholars believe that the dwarves could not possibly have survived in their new environment without elven help. Others believe that the elves had already departed, and that it was the fae of the forests that helped acclimate the dwarves. In any event, the native dwarves of Frosthoven are a distrustful, insular people, who viciously defend their Greendle Forest home.</p><p></p><p>Humans</p><p>The humans of Frosthoven are by and large nomadic tribes of barbarians. Proud, angry, and distrustful of wizardry, they scrape out an existence hunting caribou and avoiding giantkin slavers. With the exception of the Sygivan [sig-ih-van] tribe, the barbarians are hostile and have been known to attack trappers and hunters with little provocation. Those in the Sygivan tribe are the most civilized, with a strong bent towards druidic magic. These barbarians have delicate features and slightly pointed ears, leading to speculation that they are the descendants of the elves of Greendle Forest.</p><p></p><p>Halflings</p><p>When Frosthoven was first discovered, the thought of halflings inhabiting the island seemed absurd. Five foot tall snow drifts are common in the winter months, difficult for a man to traverse, and assumedly, impossible for a halfling to manage. When scouting parties returned with news of halflings wolverine riders, it added to the race’s reputation for ingenuity and adaptability. Not quite as hostile as the human barbarian tribes or dwarves of Greendle, the Muskies (nicknamed by the colonizers for the strong odor given off by the wolverine mounts) are one of the few natives willing to conduct trade and offer safe passage. Dwelling in the low foothills outside giant territory, the halflings make their living as nomads, occasionally raiding their larger neighbors. </p><p></p><p>Gnomes</p><p>The only gnome population in Frosthoven is a small enclave located in the Furnace Mountains. One of the few non-nomadic races on the island, the task of protecting their homeland has made the Cauldron Gnomes into xenophobes. In their quest to control the entire Valley of Steam, the gnomes launched a war of genocide on the neighboring kobold tribes. It took them less than a decade to slay every kobold in the valley, leaving them the masters of the Cauldron Lakes. These hot springs are known to contain arcane energies, but no outsider has been able to confirm what those might be.</p></blockquote><p></p>
[QUOTE="Sigma, post: 270521, member: 3066"] I'm building a wilderness campaign now (last campaign was city-based, so this is a change of pace). Here's what I'm writing up for my players as far as native races of the land. Most of these will be unavailable as PC's, but it's inline with what kind of tweaks I tend to make with races. Elves, Dwarves, and Fae No native elves are known to live on Frosthoven, though there is evidence that a large population once lived in the Greendle Forest. Oddly enough, dwarves have assumed the niche normally occupied by their pointy-eared cousins. Vancian sages speculate that the giants drove the dwarves from their mountain homes and into the forests. Whether or not the elves still dwelled in the area at that time is unknown. Some scholars believe that the dwarves could not possibly have survived in their new environment without elven help. Others believe that the elves had already departed, and that it was the fae of the forests that helped acclimate the dwarves. In any event, the native dwarves of Frosthoven are a distrustful, insular people, who viciously defend their Greendle Forest home. Humans The humans of Frosthoven are by and large nomadic tribes of barbarians. Proud, angry, and distrustful of wizardry, they scrape out an existence hunting caribou and avoiding giantkin slavers. With the exception of the Sygivan [sig-ih-van] tribe, the barbarians are hostile and have been known to attack trappers and hunters with little provocation. Those in the Sygivan tribe are the most civilized, with a strong bent towards druidic magic. These barbarians have delicate features and slightly pointed ears, leading to speculation that they are the descendants of the elves of Greendle Forest. Halflings When Frosthoven was first discovered, the thought of halflings inhabiting the island seemed absurd. Five foot tall snow drifts are common in the winter months, difficult for a man to traverse, and assumedly, impossible for a halfling to manage. When scouting parties returned with news of halflings wolverine riders, it added to the race’s reputation for ingenuity and adaptability. Not quite as hostile as the human barbarian tribes or dwarves of Greendle, the Muskies (nicknamed by the colonizers for the strong odor given off by the wolverine mounts) are one of the few natives willing to conduct trade and offer safe passage. Dwelling in the low foothills outside giant territory, the halflings make their living as nomads, occasionally raiding their larger neighbors. Gnomes The only gnome population in Frosthoven is a small enclave located in the Furnace Mountains. One of the few non-nomadic races on the island, the task of protecting their homeland has made the Cauldron Gnomes into xenophobes. In their quest to control the entire Valley of Steam, the gnomes launched a war of genocide on the neighboring kobold tribes. It took them less than a decade to slay every kobold in the valley, leaving them the masters of the Cauldron Lakes. These hot springs are known to contain arcane energies, but no outsider has been able to confirm what those might be. [/QUOTE]
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