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Homebrew Worlds- What is in YOUR world?
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<blockquote data-quote="S'mon" data-source="post: 1353677" data-attributes="member: 463"><p>From my website:</p><p></p><p>"Southern Ea is in chaos. Following the Bloodhammer Uprising in Imarr, the Albine Emperor has ordered a total withdrawal from the lands of the Old Empire. Some Albine commanders have disobeyed, becoming mercenaries or warlords. Countless regional rulers have declared their own independent states. The Albine administrative infrastructure has collapsed as city-state governments replace Imperial rule. New leaders have arisen, determined to carve out new Empires by the bloody hand of War…</p><p></p><p>Greatest of the City-States is Imarr: Imarr the Glorious, the Eternal City. Once Imarr was the heart of the Old Empire; now under Overking Tarkane the Usurper, is she destined to rule again?</p><p></p><p>Ea: A Time of Chaos is a PBEM game set in a Sword & Sorcery world inspired by the works of Fritz Leiber, RE Howard and others. Player Characters begin as adventurers, leaders and others within the City of Imarr, greatest metropolis on the planet. Once Imarr ruled a vast Empire. For more than two thousand years she ruled the known world. For the past two centuries, Imarr has been a mere dominion of the Albine Empire. But now the Albines are overthrown: dead, enslaved, or fled back to their homelands across the Great Ocean. Is it time to raise the standard of battle and restore Imarr’s ancient glory once more?"</p><p></p><p>- It's a "sword & sorcery world of high adventure" to quote the site. The elder races are fading, their time past - it's a human dominated world in turmoil as a relative golden age of law and order gives way to the threat of a new dark age. I've been running it for 400 years game-time, 16 years realtime though, so I've run a fair number of differently themed campaigns, not all using D&D rules.</p></blockquote><p></p>
[QUOTE="S'mon, post: 1353677, member: 463"] From my website: "Southern Ea is in chaos. Following the Bloodhammer Uprising in Imarr, the Albine Emperor has ordered a total withdrawal from the lands of the Old Empire. Some Albine commanders have disobeyed, becoming mercenaries or warlords. Countless regional rulers have declared their own independent states. The Albine administrative infrastructure has collapsed as city-state governments replace Imperial rule. New leaders have arisen, determined to carve out new Empires by the bloody hand of War… Greatest of the City-States is Imarr: Imarr the Glorious, the Eternal City. Once Imarr was the heart of the Old Empire; now under Overking Tarkane the Usurper, is she destined to rule again? Ea: A Time of Chaos is a PBEM game set in a Sword & Sorcery world inspired by the works of Fritz Leiber, RE Howard and others. Player Characters begin as adventurers, leaders and others within the City of Imarr, greatest metropolis on the planet. Once Imarr ruled a vast Empire. For more than two thousand years she ruled the known world. For the past two centuries, Imarr has been a mere dominion of the Albine Empire. But now the Albines are overthrown: dead, enslaved, or fled back to their homelands across the Great Ocean. Is it time to raise the standard of battle and restore Imarr’s ancient glory once more?" - It's a "sword & sorcery world of high adventure" to quote the site. The elder races are fading, their time past - it's a human dominated world in turmoil as a relative golden age of law and order gives way to the threat of a new dark age. I've been running it for 400 years game-time, 16 years realtime though, so I've run a fair number of differently themed campaigns, not all using D&D rules. [/QUOTE]
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