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Homebrew Worlds- What is in YOUR world?
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<blockquote data-quote="Remathilis" data-source="post: 1354083" data-attributes="member: 7635"><p>Janis Campaign Setting (Tentative Title)</p><p> </p><p>Janis is a crumbling Empire set on Terra, the Known World. It was a world where technology replaced magic, and iron gears and steam ruled. Gone and forgotten was much of the great magics of before, but that changed when Zaggnerfeny, a powerful mortal that tapped into vast eldrich energy, transformed himself into a living god. His sanity, however, did not survive the process. He was powerful, but trapped in his own lost dreams. The magic used to create him also awoke magic, but in a different manner than previously. Arcane books were nothing but scribbles, and no God (save Zaggnefeny) answered prayers. Some mortals looked toward technology to protect them for the Mad Gods minions and cultists, but others looked into their souls and found the pure basis of magic was within. </p><p>Now, Janis is nothing more than a series of city-states. The largest city-state, Vulcan's Forge, is a free-haven to all races. Steam and steel live here with magic, distrustful of one another. Many eek out an existance under the red haze of the Forge, living thier lives and worrying about the day Zaggnefeny will break free of his dreams...</p><p> </p><ul> <li data-xf-list-type="ul">Technology: railroads, airships, firearms, clocks, printing presses, aqueducts, clockwork golems, submersibles, and other fantastical technology.</li> <li data-xf-list-type="ul">Magic: Spellcasters who all cast spontaneously with limited spells known, making each caster unique.</li> <li data-xf-list-type="ul">Religion: A world abandoned by the gods, where belief and philosophy duel for supremacy, and where priests need not be divine casters, nor every divine caster a priest. </li> <li data-xf-list-type="ul">Races: Meet industrious dwarves, noble and mysterious elves, tinkering gnomes, cunning halflings and Alveran's, the last descendants of the fallen gods.</li> <li data-xf-list-type="ul">Classes: fighters, rogues and monks fight beside sorcerers, mystics, other spontaneous casters. Rangers and paladins get variant class abilities. Urban variants of rangers and barbarians.</li> <li data-xf-list-type="ul">Vulcan's Forge: A massive metropolis built on the side of a mountain, a city ruled by a powerful dragon, which serves as neutral ground.</li> <li data-xf-list-type="ul">Zaggnefeny, the mad demi-god imprisoned on the Isle of Agony, waits with his faithful cultists for a time he will be freed and unleash havoc on the world.</li> </ul></blockquote><p></p>
[QUOTE="Remathilis, post: 1354083, member: 7635"] Janis Campaign Setting (Tentative Title) Janis is a crumbling Empire set on Terra, the Known World. It was a world where technology replaced magic, and iron gears and steam ruled. Gone and forgotten was much of the great magics of before, but that changed when Zaggnerfeny, a powerful mortal that tapped into vast eldrich energy, transformed himself into a living god. His sanity, however, did not survive the process. He was powerful, but trapped in his own lost dreams. The magic used to create him also awoke magic, but in a different manner than previously. Arcane books were nothing but scribbles, and no God (save Zaggnefeny) answered prayers. Some mortals looked toward technology to protect them for the Mad Gods minions and cultists, but others looked into their souls and found the pure basis of magic was within. Now, Janis is nothing more than a series of city-states. The largest city-state, Vulcan's Forge, is a free-haven to all races. Steam and steel live here with magic, distrustful of one another. Many eek out an existance under the red haze of the Forge, living thier lives and worrying about the day Zaggnefeny will break free of his dreams... [list][*]Technology: railroads, airships, firearms, clocks, printing presses, aqueducts, clockwork golems, submersibles, and other fantastical technology.[*]Magic: Spellcasters who all cast spontaneously with limited spells known, making each caster unique.[*]Religion: A world abandoned by the gods, where belief and philosophy duel for supremacy, and where priests need not be divine casters, nor every divine caster a priest. [*]Races: Meet industrious dwarves, noble and mysterious elves, tinkering gnomes, cunning halflings and Alveran's, the last descendants of the fallen gods.[*]Classes: fighters, rogues and monks fight beside sorcerers, mystics, other spontaneous casters. Rangers and paladins get variant class abilities. Urban variants of rangers and barbarians.[*]Vulcan's Forge: A massive metropolis built on the side of a mountain, a city ruled by a powerful dragon, which serves as neutral ground.[*]Zaggnefeny, the mad demi-god imprisoned on the Isle of Agony, waits with his faithful cultists for a time he will be freed and unleash havoc on the world.[/list] [/QUOTE]
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