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Homebrew Worlds- What is in YOUR world?
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<blockquote data-quote="AFGNCAAP" data-source="post: 1356731" data-attributes="member: 871"><p><strong>A work in progress...</strong></p><p></p><p><strong>Zosareth</strong></p><p>A land once divided among several petty city-states and minor nations that faced doom at the hands of a cunning lich, but for the brave deeds of a bold few. Now, centuries later, amidst the great nation that has formed from the ashes of the past, the ancient evil rises again, cloaked in legend, myth, secret, and shadow. Will this new world, complacent in its prosperity and ignorant of its past, fall victim to the ancient evil once more?</p><p></p><p>Not if a bold few arise, and brave deeds are performed in time.</p><p></p><p></p><p>The world of Zosareth is, for all intense purposes, a relatively "standard" D&D with a few twists thrown in. It was inspired by several fantasy sources that helped capture my interest for D&D--the Lord of the Rings; Fritz Leiber's world of Nehwon; the Thieves' World anthology; the Chronicles of Prydain; Robert Asprin's Myth Adventures series; CRPGs such as the Ultima series, Zork series, Might & Magic, Times of Lore, Baldur's Gate series, and the D&D gold-box games; cartoons & toys such as Masters of the Universe, Dungeons & Dragons, & Thundercats; even various incarnations/editions/settings of D&D itself.</p><p></p><p>The ancient evil (see the BBEG link in my .sig) is responsible for much in the world--he is the reason why that humans are the dominant culture, elves are mainly secluded in a great forest, & why the halflings have no homeland. People are reminded of this villain's deeds & legacy every time they encounter a hippogriff, an owlbear, an ettin, or some other bizarre creature--for he created them long ago. He is the reason why the the sahuagin, locathah, and kuo-toa are extinct. And, none can forget the one human nation that allied with the lich--a snake-worshipping nation whose sole survivors eventually became the nightmarish folk known at the Yuan-Ti.</p><p></p><p>However, the evil that has long been considered gone has returned once more. And new horrors of his creation confront the folk of Zosareth, such as the strange goblin-like race unafraid of sunlight, and armed as an army (hobgoblins). The evil has also played upon the weaknesses of mortals--greed & pride--and gained potent new agents hidden deep within the power structures of the new world.</p><p></p><p>Here's a few things about Zosareth:</p><p></p><ul> <li data-xf-list-type="ul">Paladins are a PrC instead of a core class (may make rangers & bards PrCs, too, after reviewing <em>Unearthed Arcana</em>)</li> <li data-xf-list-type="ul">The swashbuckler class from <em>Complete Warrior</em> is an available core class</li> <li data-xf-list-type="ul">Encounter the goblinoid Armies of the Hexaskelion, the exotic southern lands known for samurais & ninjas, the Troglodytes deep in the Underworld, the secluded githzerai community & its legendary monastery, the slaad-worshipping throngs of the reptilian Sla'adeshk, the warring undersea tribes of Oceanids & the Marikos, the ruin-nests of Yuan-Ti, and gnomes from the cold northlands.</li> <li data-xf-list-type="ul">Clerics do not choose a deity, but an aspect/philosophy: Light/Positive Energy, Darkness/Negative Energy, Nature/Elemental Energy, Magic, etc. (Druids are intensely-focused on nature & the mix of all elemental forces, while shugenjas are focused on a particular elemental energy/focus).</li> <li data-xf-list-type="ul">No mechanics/stat-based subraces (you need only look into the events of the lich's first war to understand why)</li> <li data-xf-list-type="ul">Races such as the Oceanids, Ratlings, Marikos, and Sla'adeshk</li> </ul><p></p><p>That's just a bit about the world of Zosareth. It's meant to be fun for both me & my players, & is a testament of scavenging various bits, pieces, maps, & ideas to make for a (hopefully) interesting homebrew setting.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1356731, member: 871"] [b]A work in progress...[/b] [B]Zosareth[/B] A land once divided among several petty city-states and minor nations that faced doom at the hands of a cunning lich, but for the brave deeds of a bold few. Now, centuries later, amidst the great nation that has formed from the ashes of the past, the ancient evil rises again, cloaked in legend, myth, secret, and shadow. Will this new world, complacent in its prosperity and ignorant of its past, fall victim to the ancient evil once more? Not if a bold few arise, and brave deeds are performed in time. The world of Zosareth is, for all intense purposes, a relatively "standard" D&D with a few twists thrown in. It was inspired by several fantasy sources that helped capture my interest for D&D--the Lord of the Rings; Fritz Leiber's world of Nehwon; the Thieves' World anthology; the Chronicles of Prydain; Robert Asprin's Myth Adventures series; CRPGs such as the Ultima series, Zork series, Might & Magic, Times of Lore, Baldur's Gate series, and the D&D gold-box games; cartoons & toys such as Masters of the Universe, Dungeons & Dragons, & Thundercats; even various incarnations/editions/settings of D&D itself. The ancient evil (see the BBEG link in my .sig) is responsible for much in the world--he is the reason why that humans are the dominant culture, elves are mainly secluded in a great forest, & why the halflings have no homeland. People are reminded of this villain's deeds & legacy every time they encounter a hippogriff, an owlbear, an ettin, or some other bizarre creature--for he created them long ago. He is the reason why the the sahuagin, locathah, and kuo-toa are extinct. And, none can forget the one human nation that allied with the lich--a snake-worshipping nation whose sole survivors eventually became the nightmarish folk known at the Yuan-Ti. However, the evil that has long been considered gone has returned once more. And new horrors of his creation confront the folk of Zosareth, such as the strange goblin-like race unafraid of sunlight, and armed as an army (hobgoblins). The evil has also played upon the weaknesses of mortals--greed & pride--and gained potent new agents hidden deep within the power structures of the new world. Here's a few things about Zosareth: [list] [*]Paladins are a PrC instead of a core class (may make rangers & bards PrCs, too, after reviewing [I]Unearthed Arcana[/I]) [*]The swashbuckler class from [I]Complete Warrior[/I] is an available core class [*]Encounter the goblinoid Armies of the Hexaskelion, the exotic southern lands known for samurais & ninjas, the Troglodytes deep in the Underworld, the secluded githzerai community & its legendary monastery, the slaad-worshipping throngs of the reptilian Sla'adeshk, the warring undersea tribes of Oceanids & the Marikos, the ruin-nests of Yuan-Ti, and gnomes from the cold northlands. [*]Clerics do not choose a deity, but an aspect/philosophy: Light/Positive Energy, Darkness/Negative Energy, Nature/Elemental Energy, Magic, etc. (Druids are intensely-focused on nature & the mix of all elemental forces, while shugenjas are focused on a particular elemental energy/focus). [*]No mechanics/stat-based subraces (you need only look into the events of the lich's first war to understand why) [*]Races such as the Oceanids, Ratlings, Marikos, and Sla'adeshk [/list] That's just a bit about the world of Zosareth. It's meant to be fun for both me & my players, & is a testament of scavenging various bits, pieces, maps, & ideas to make for a (hopefully) interesting homebrew setting. [/QUOTE]
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