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Homebrew Worlds- What is in YOUR world?
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<blockquote data-quote="JediSoth" data-source="post: 1362471" data-attributes="member: 13882"><p>My world (which still doesn't have a good name), Toria has barely been seen by the unsuspecting D&D public.</p><p> </p><p>It has a secret society of Dragon Knights, an old order in which knight bond with their draconic mounts and try to protect the world from greater threats than most people are aware of (like demon lords, and the like). They're generally distrusted by the populace, simple because it's scary to see a guy with a sword riding around on a dragon.</p><p> </p><p>Toria is a monotheistic world, but only just. A mere 200 years ago came the knowledge of one all-powerful diety. His followers are still trying to gain a foothold, even though it is widely known that those claiming to be clerics of the old gods have no power. Strangely, those who venerated spirits of nature and the elemental forces still have their power, however. (Arcana Unearthed's magic system just happened to fit perfectly with what I had in mind here, since it doesn't have clerics either)</p><p> </p><p>Far to the north, across the sea is a land where dark-skinned elves rule with an iron fist. The Imperial elves have conquered their continent and seem content to stay there. (Think of a Lawful Evil Roman Empire). To most people, these elves are feared and used to scare children like the boogey man (Eat your dinner or the elves will come and take you away!)</p><p> </p><p>Aerilord, a city floating above a lake near the center of the continent (the main one, not the Imperial elf one). Built by powerful mages long ago, it is ruled by a benevolent dragon and is known as the Shining Jewel of the Parsembdan Lake Alliance. It is a major trade hub, as well as a mecca for magical learning.</p><p> </p><p>The Kingdom of Hyrn, ruled by a bitter, old man whose rule has seen better days. His eldest son was recently killed in a battle with the Witch Queen (who also perished, but rose again soon after as the Lich Queen), while his youngest son ran off to frolic in the forest on the southern border of the kingdom (in reality, the youngest son was chosen to become a Dragon Knight, and will be the first of the order to rule anything in over 500 years). The death of his wife and first-born has given King Duncan a tenuous hold on sanity and even now, the forces of the Lich Queen grow more and more threatening.</p><p> </p><p>There's tons more. I'm not sure if I'm going to keep it standard D&D oriented or convert the races and some of the history to gel more with Arcana Unearthed. I'm thinking I can have it both ways if I really work hard. I have some rules for racial levels for regular D&D races, but one thing is for sure, there aren't 20 types of elves (at one point there were only the Imperial Elves). Some day I need to go through all my notes and organize it into a publishable format....maybe some third-party D20 company could put into print.</p><p> </p><p>JediSoth</p></blockquote><p></p>
[QUOTE="JediSoth, post: 1362471, member: 13882"] My world (which still doesn't have a good name), Toria has barely been seen by the unsuspecting D&D public. It has a secret society of Dragon Knights, an old order in which knight bond with their draconic mounts and try to protect the world from greater threats than most people are aware of (like demon lords, and the like). They're generally distrusted by the populace, simple because it's scary to see a guy with a sword riding around on a dragon. Toria is a monotheistic world, but only just. A mere 200 years ago came the knowledge of one all-powerful diety. His followers are still trying to gain a foothold, even though it is widely known that those claiming to be clerics of the old gods have no power. Strangely, those who venerated spirits of nature and the elemental forces still have their power, however. (Arcana Unearthed's magic system just happened to fit perfectly with what I had in mind here, since it doesn't have clerics either) Far to the north, across the sea is a land where dark-skinned elves rule with an iron fist. The Imperial elves have conquered their continent and seem content to stay there. (Think of a Lawful Evil Roman Empire). To most people, these elves are feared and used to scare children like the boogey man (Eat your dinner or the elves will come and take you away!) Aerilord, a city floating above a lake near the center of the continent (the main one, not the Imperial elf one). Built by powerful mages long ago, it is ruled by a benevolent dragon and is known as the Shining Jewel of the Parsembdan Lake Alliance. It is a major trade hub, as well as a mecca for magical learning. The Kingdom of Hyrn, ruled by a bitter, old man whose rule has seen better days. His eldest son was recently killed in a battle with the Witch Queen (who also perished, but rose again soon after as the Lich Queen), while his youngest son ran off to frolic in the forest on the southern border of the kingdom (in reality, the youngest son was chosen to become a Dragon Knight, and will be the first of the order to rule anything in over 500 years). The death of his wife and first-born has given King Duncan a tenuous hold on sanity and even now, the forces of the Lich Queen grow more and more threatening. There's tons more. I'm not sure if I'm going to keep it standard D&D oriented or convert the races and some of the history to gel more with Arcana Unearthed. I'm thinking I can have it both ways if I really work hard. I have some rules for racial levels for regular D&D races, but one thing is for sure, there aren't 20 types of elves (at one point there were only the Imperial Elves). Some day I need to go through all my notes and organize it into a publishable format....maybe some third-party D20 company could put into print. JediSoth [/QUOTE]
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