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Homebrew Worlds- What is in YOUR world?
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<blockquote data-quote="Knightfall" data-source="post: 1363053" data-attributes="member: 2012"><p>Cool, here a few IMPORTANT facts about Kulan.</p><p></p><p>* No native drow, period!</p><p>* Gnomes are rare across Kulan. Humans are native to every continent/region except Triadora. Elves and rakasta are native to every continent/region except the Fallenlands and Triadora. Dwarves are native to every continent/region except the Fallenlands, Merria, and Triadora. Halflings are native to every continent/region except Janardun and Triadora.</p><p>* The Balance is key on Kulan. Dragons are aligned to the Balance and have very different alignments (at least partially neutral). The World Goddess holds sway over the Balance.</p><p>* Kulan has it's own unique cosmology. A diagram is posted at my Yahoo Group.</p><p>* Freeport exists southwest of the continent of Harqual, while the Isle of Dread exists south - southeast of Harqual.</p><p>* Redhurst exists on Kulan visting many locales such as Freeport, Parma, Bluffside, and Zakhara, as well as several homebrew locales on Harqual and Janardun.</p><p>*Cauldron, The Shackled City, exists on Harqual. (The Dungeon Magazine Adventure Path modules.)</p><p>* Mor's End, The EN World City Project, exists just south of Cauldron.</p><p>* The City of Cyrad on the Fallenlands is the classic D&D module The Lost City (recently updated in Dragon Magazine). These are the only humans on the Fallenlands.</p><p>* The Fallenlands have for the better part of 1,000 years been isolated from the rest of the world. Only now is its shore open to the rest of the world. (See my next post.)</p><p>* Kanpur is a open book. I have detailed very little beyond the placement of the major regions. Triadora isn't hugely canonized either although its races and 'feel' are clearly defined.</p><p></p><p></p><p></p><p>Interesting that you should mention demons and devils. I really like Sep's 'style' as it pertains to outsiders. I'm planning on creating my own Infernal and Abyssal plots and machinations.</p><p></p><p>One that already exists is the invasion and corruption of the Knotwood on Harqual. The forest region now teems with demons and corrupted elves now called blood elves.</p><p></p><p>Cheers!</p><p></p><p>KF72</p></blockquote><p></p>
[QUOTE="Knightfall, post: 1363053, member: 2012"] Cool, here a few IMPORTANT facts about Kulan. * No native drow, period! * Gnomes are rare across Kulan. Humans are native to every continent/region except Triadora. Elves and rakasta are native to every continent/region except the Fallenlands and Triadora. Dwarves are native to every continent/region except the Fallenlands, Merria, and Triadora. Halflings are native to every continent/region except Janardun and Triadora. * The Balance is key on Kulan. Dragons are aligned to the Balance and have very different alignments (at least partially neutral). The World Goddess holds sway over the Balance. * Kulan has it's own unique cosmology. A diagram is posted at my Yahoo Group. * Freeport exists southwest of the continent of Harqual, while the Isle of Dread exists south - southeast of Harqual. * Redhurst exists on Kulan visting many locales such as Freeport, Parma, Bluffside, and Zakhara, as well as several homebrew locales on Harqual and Janardun. *Cauldron, The Shackled City, exists on Harqual. (The Dungeon Magazine Adventure Path modules.) * Mor's End, The EN World City Project, exists just south of Cauldron. * The City of Cyrad on the Fallenlands is the classic D&D module The Lost City (recently updated in Dragon Magazine). These are the only humans on the Fallenlands. * The Fallenlands have for the better part of 1,000 years been isolated from the rest of the world. Only now is its shore open to the rest of the world. (See my next post.) * Kanpur is a open book. I have detailed very little beyond the placement of the major regions. Triadora isn't hugely canonized either although its races and 'feel' are clearly defined. Interesting that you should mention demons and devils. I really like Sep's 'style' as it pertains to outsiders. I'm planning on creating my own Infernal and Abyssal plots and machinations. One that already exists is the invasion and corruption of the Knotwood on Harqual. The forest region now teems with demons and corrupted elves now called blood elves. Cheers! KF72 [/QUOTE]
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