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Homebrew Worlds- What is in YOUR world?
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<blockquote data-quote="The Mirrorball Man" data-source="post: 1364732" data-attributes="member: 15809"><p>My world is fairly vanilla. Actually, it is so vanilla that it is simply called "the World". I mean, if Lt. Columbo can call his dog "the Dog", I thought I didn't really need to come up with anything original. I'm not as clever as Columbo, after all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Ok. So it's fairly vanilla. Well, it's chocolate, really. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The World is a D&D world with magic, Dwarves, Elves and Orcs. There are a couple of little twists here and there, but nothing that would cause too much confusion in the fragile mind of a veteran gamer.</p><p></p><p>My Elves are creatures that well, look like D&D Elves. But like Treants, they're plants, vegetal creatures. Elves can potentially live forever, but their memories only last one or two centuries: long-lived Elves don't remember their childhood. They worship Lanalawalan, a deity made of music, and they believe that it communicates with them throught their emotions. The Elvish Alliance is a small isolationist state dominated by the five Sacred Castes: Melodiarchs, Harmoniarchs, Rhythmarchs, Soundarchs and Silenciarchs, governed by a covert governement called the Secret Council.</p><p></p><p>My Dwarves also look more or less like D&D Dwarves. But logically enough, they're mineral creatures. They're far more sophisticated than your standard, run of the mill Dwarves, though. They live in a somewhat enlightened democratic state, the Dwarven Republic, and worship a God called Muo. In their religion, Magic is taboo, and Psionic powers are absolutely forbidden. When hundreds of Dwarves get together, they can enter a state of consciousness called the Crystalline Dream, in which they're able to conjure a spiritual entity called an Egregore, which grants them some cool powers.</p><p></p><p>Elves and Dwarves don't go along well because they share the same Sacred City, Mag Mell, and there's a long and bloody history of each race trying to expel the other from their sacred grounds. Ironically enough, they can breed, and their children are small and short-lived creatures called the Gnomes.</p><p></p><p>Humans live in a vast and powerful mosaic of 11 independant states called the Reik. Each of these states has a different culture (actually, each of them mirrors one of the character classed from the PHB). The various realms of the Reik are torn apart by permanent civil wars, and by a recent crisis: the new Saint Emperor of the Reik, who is supposed to be the head of the Imperial Religion, is a Shaddaïm, a member of a small and obscure sect. Orcs and Goblins are hunted and enslaved by Humans everywhere. In fact, slavery is the cornerstone of the Human economy.</p><p></p><p>The emphasis of this little homebrew world is on religion (and that's <em>religions</em>, not Gods or Pantheons). Nobody really knows if Gods exist or not. Some people think that Clerics get their powers from some unknown source of arcane magic. In the World, if you're an atheist, you're totally immune to divine magic (no healing magic for you)...</p></blockquote><p></p>
[QUOTE="The Mirrorball Man, post: 1364732, member: 15809"] My world is fairly vanilla. Actually, it is so vanilla that it is simply called "the World". I mean, if Lt. Columbo can call his dog "the Dog", I thought I didn't really need to come up with anything original. I'm not as clever as Columbo, after all. :D Ok. So it's fairly vanilla. Well, it's chocolate, really. ;) The World is a D&D world with magic, Dwarves, Elves and Orcs. There are a couple of little twists here and there, but nothing that would cause too much confusion in the fragile mind of a veteran gamer. My Elves are creatures that well, look like D&D Elves. But like Treants, they're plants, vegetal creatures. Elves can potentially live forever, but their memories only last one or two centuries: long-lived Elves don't remember their childhood. They worship Lanalawalan, a deity made of music, and they believe that it communicates with them throught their emotions. The Elvish Alliance is a small isolationist state dominated by the five Sacred Castes: Melodiarchs, Harmoniarchs, Rhythmarchs, Soundarchs and Silenciarchs, governed by a covert governement called the Secret Council. My Dwarves also look more or less like D&D Dwarves. But logically enough, they're mineral creatures. They're far more sophisticated than your standard, run of the mill Dwarves, though. They live in a somewhat enlightened democratic state, the Dwarven Republic, and worship a God called Muo. In their religion, Magic is taboo, and Psionic powers are absolutely forbidden. When hundreds of Dwarves get together, they can enter a state of consciousness called the Crystalline Dream, in which they're able to conjure a spiritual entity called an Egregore, which grants them some cool powers. Elves and Dwarves don't go along well because they share the same Sacred City, Mag Mell, and there's a long and bloody history of each race trying to expel the other from their sacred grounds. Ironically enough, they can breed, and their children are small and short-lived creatures called the Gnomes. Humans live in a vast and powerful mosaic of 11 independant states called the Reik. Each of these states has a different culture (actually, each of them mirrors one of the character classed from the PHB). The various realms of the Reik are torn apart by permanent civil wars, and by a recent crisis: the new Saint Emperor of the Reik, who is supposed to be the head of the Imperial Religion, is a Shaddaïm, a member of a small and obscure sect. Orcs and Goblins are hunted and enslaved by Humans everywhere. In fact, slavery is the cornerstone of the Human economy. The emphasis of this little homebrew world is on religion (and that's [I]religions[/I], not Gods or Pantheons). Nobody really knows if Gods exist or not. Some people think that Clerics get their powers from some unknown source of arcane magic. In the World, if you're an atheist, you're totally immune to divine magic (no healing magic for you)... [/QUOTE]
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