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Homebrew Worlds- What is in YOUR world?
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<blockquote data-quote="Kanegrundar" data-source="post: 1366334" data-attributes="member: 3913"><p>Here's what I'm either working on or playing ATM.</p><p></p><p>New Earth: This is a psuedo-Rifts knock-off using D20 Modern as a base, but uses fantasy races, monsters, and so forth. No mecha, but there are mutations, cybernetics, nanotech, and magic from a range of sources from Darwin's World, Gamma World, Urban Arcana, and D20 Modern. The party is slowly on their way to uncovering a plot to destroy the Earth (which is a powerful well of mystical energy) in order to gain control of the legendary Star Forge. It won't be too long before they leave the confines of Earth and explore the furthest reaches of the universe.</p><p></p><p>The Unending Lands: This is a more traditional fantasy setting. The world is one that was formed from the blasted pieces of a cataclysm that spans the entire Prime Material Plane. I'm not gaming in it right now (still in the development stage), but it's going to offer a wide array of races and classes derived from D&D, CW, UA, Diablo2, EQ, Dragonlance, PsyHB, AU, and OA. The idea behind this is that world is constantly expanding as more worlds in the prime are destroyed and someone (thing?) is saving a few by bringing them to the world (called Tael). There are several rather large continent in the "Core Lands", but a vast ocean spreads out to other small to large islands to the "Mid Lands" and "The Edge." It so far has a very Star Wars-like feel, but still holds to common fantasy conceptions. Many of the adventures I have planned will center around exploration and discovery of what the cause of the Cataclysm is. Lots of sea-based adventures. It should be great fun. Plus it leaves the world open to quick and easy additions as future supplements are released. </p><p></p><p>Gene-Freaks: A Mutants and Masterminds game that only recently started. The players are all teen-agers that have only recently discovered their mutant powers. It's a blatant X-Men rip-off in many instances. It deals with racism and hatred of the unknown and secret government programs, but there is no academy for mutants. So far, the party has been captured and sent to a detention camp (that's how they met), and escaped. In the future, as they get stronger (all the players started at PL 5), they will fight much of the standard comic book faire, but I do have a major surprise in store for them!</p><p></p><p>There you go,</p><p>Kane</p></blockquote><p></p>
[QUOTE="Kanegrundar, post: 1366334, member: 3913"] Here's what I'm either working on or playing ATM. New Earth: This is a psuedo-Rifts knock-off using D20 Modern as a base, but uses fantasy races, monsters, and so forth. No mecha, but there are mutations, cybernetics, nanotech, and magic from a range of sources from Darwin's World, Gamma World, Urban Arcana, and D20 Modern. The party is slowly on their way to uncovering a plot to destroy the Earth (which is a powerful well of mystical energy) in order to gain control of the legendary Star Forge. It won't be too long before they leave the confines of Earth and explore the furthest reaches of the universe. The Unending Lands: This is a more traditional fantasy setting. The world is one that was formed from the blasted pieces of a cataclysm that spans the entire Prime Material Plane. I'm not gaming in it right now (still in the development stage), but it's going to offer a wide array of races and classes derived from D&D, CW, UA, Diablo2, EQ, Dragonlance, PsyHB, AU, and OA. The idea behind this is that world is constantly expanding as more worlds in the prime are destroyed and someone (thing?) is saving a few by bringing them to the world (called Tael). There are several rather large continent in the "Core Lands", but a vast ocean spreads out to other small to large islands to the "Mid Lands" and "The Edge." It so far has a very Star Wars-like feel, but still holds to common fantasy conceptions. Many of the adventures I have planned will center around exploration and discovery of what the cause of the Cataclysm is. Lots of sea-based adventures. It should be great fun. Plus it leaves the world open to quick and easy additions as future supplements are released. Gene-Freaks: A Mutants and Masterminds game that only recently started. The players are all teen-agers that have only recently discovered their mutant powers. It's a blatant X-Men rip-off in many instances. It deals with racism and hatred of the unknown and secret government programs, but there is no academy for mutants. So far, the party has been captured and sent to a detention camp (that's how they met), and escaped. In the future, as they get stronger (all the players started at PL 5), they will fight much of the standard comic book faire, but I do have a major surprise in store for them! There you go, Kane [/QUOTE]
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