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Homebrew Worlds- What is in YOUR world?
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<blockquote data-quote="B9anders" data-source="post: 2872891" data-attributes="member: 40133"><p>More than a Hundred millenia ago, an intergalactic civilization of powerful technomancers was destroyed when they meddled with powers beyond their control and opened doors for extradimensional terrors to race the galaxy. The most powerful survivers sealed the interdimensional gates with an artifact planted deep within the core of an innucuous planet. Setting themselves up as immortal deities, the technomancers watched over the world and tended to its development.</p><p></p><p>Since then, the world has passed through a number of world cycles, each dominated by a forceful theme that eventually grew to cataclysmic proportions, thus pwaing the way for a new world cycle. In the distant past, the elemental sorcerers ruled the world before their war destroyed themselves. The next world cycle was the rule of reptiles, when the majestic Le'kah enslaved the other races to create a worldspanning empire. They destroyed themselves in one grand ritual, attempting to control the sun, instead blighting the world with immense heat for decades. In the next world cycle, the elves rediscovered technomancy from lost ruins and built a new grand civilization. They were eventually destroyed by the 'gods' themselves, fearing they might grow to repeat their mistakes. The Age of Dragons followed, as these mighty wyrms came together to enslave the mortal races, building cities and citadels in sizes never seen before - They were felled by the dragonslayers, a rising nation of humans trained for nothing else, before they likewise succumbed to the war.</p><p>Then came the Age of Psions, when the halfling race discovered its innate psi capacity and rose to become the dominant civilisation. They likewise became their own undoing in the Psion Wars, scarring the race psychically as a whole, permanently.</p><p>The Age of Dwarves ensued as their mastery of runemagic grew and they rose to become the new leaders of the world. They were undone by a dark plague, corrupting and mutating whole kingdoms of theirs into monstrosities.</p><p></p><p>In the current world cycle, the central regions are ruled by the Great City-States, powerful cities of humankind, battling to unify their race as one and claim dominion of the world. The east is ruled by the the elves in their floating cities. Elsewhere, remnants of the old dwarven empire are still struglling to retain their lost splendour, others remain lost to their dark curse. In the deep corners of the earth, the lore and treasures of former world cycles, even dating back to the cycle of the gods/technomancers can be found, the threat of other dimensions still looms here and there and even outer space, as others from before the 'gods' came to the world, survived the dimensional war and have found themselves attracted to this planet.</p><p></p><p>The World of Sira is a place of high magic and high fantasy with a definite twist. Magic is everywhere and mastered in many forms. From the arcane arts of human wizards, to the spontaneous shapeshifting of barbarian tribes, almost every one can tap into the forces of magic to manifest some kind of power, whether it be the tiniest cantrip of a human peasant or the powerful Air magic of the elves.</p></blockquote><p></p>
[QUOTE="B9anders, post: 2872891, member: 40133"] More than a Hundred millenia ago, an intergalactic civilization of powerful technomancers was destroyed when they meddled with powers beyond their control and opened doors for extradimensional terrors to race the galaxy. The most powerful survivers sealed the interdimensional gates with an artifact planted deep within the core of an innucuous planet. Setting themselves up as immortal deities, the technomancers watched over the world and tended to its development. Since then, the world has passed through a number of world cycles, each dominated by a forceful theme that eventually grew to cataclysmic proportions, thus pwaing the way for a new world cycle. In the distant past, the elemental sorcerers ruled the world before their war destroyed themselves. The next world cycle was the rule of reptiles, when the majestic Le'kah enslaved the other races to create a worldspanning empire. They destroyed themselves in one grand ritual, attempting to control the sun, instead blighting the world with immense heat for decades. In the next world cycle, the elves rediscovered technomancy from lost ruins and built a new grand civilization. They were eventually destroyed by the 'gods' themselves, fearing they might grow to repeat their mistakes. The Age of Dragons followed, as these mighty wyrms came together to enslave the mortal races, building cities and citadels in sizes never seen before - They were felled by the dragonslayers, a rising nation of humans trained for nothing else, before they likewise succumbed to the war. Then came the Age of Psions, when the halfling race discovered its innate psi capacity and rose to become the dominant civilisation. They likewise became their own undoing in the Psion Wars, scarring the race psychically as a whole, permanently. The Age of Dwarves ensued as their mastery of runemagic grew and they rose to become the new leaders of the world. They were undone by a dark plague, corrupting and mutating whole kingdoms of theirs into monstrosities. In the current world cycle, the central regions are ruled by the Great City-States, powerful cities of humankind, battling to unify their race as one and claim dominion of the world. The east is ruled by the the elves in their floating cities. Elsewhere, remnants of the old dwarven empire are still struglling to retain their lost splendour, others remain lost to their dark curse. In the deep corners of the earth, the lore and treasures of former world cycles, even dating back to the cycle of the gods/technomancers can be found, the threat of other dimensions still looms here and there and even outer space, as others from before the 'gods' came to the world, survived the dimensional war and have found themselves attracted to this planet. The World of Sira is a place of high magic and high fantasy with a definite twist. Magic is everywhere and mastered in many forms. From the arcane arts of human wizards, to the spontaneous shapeshifting of barbarian tribes, almost every one can tap into the forces of magic to manifest some kind of power, whether it be the tiniest cantrip of a human peasant or the powerful Air magic of the elves. [/QUOTE]
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