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Homebrew Worlds- What is in YOUR world?
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<blockquote data-quote="Smoss" data-source="post: 5245076" data-attributes="member: 82115"><p>The Sixth Age of Doulairen - After playing in this world in some of its earlier ages (Separated by massive apocalypses), we come to the final age. An age where monsters and exotic races are rare and dying off. Where civilization rises and brings corruption with it. A gritty world where the worst enemy is usually your own kind. Politics, trade, intrigue, and the occasional slavering beast are your issues as the nations of the land sit in a seemingly benign state of peace with each other... Though conflict abounds.</p><p></p><p></p><p>Yeah, I wanted a campaign world with less of the "fighting monsters" and more of the human conflict. More of a Robert E Howard's Conan feel. I made an RPG system to fit with it as it needed to be gritty with a realistic feel (But I hate system complexity - WANT simple!)</p><p></p><p>It works out surprisingly well to have a world where you do not fear monster attacks all the time (Be careful in the wilderness though). Where you can travel to different countries and have friendly relations... Never knowing which people have foul intentions. Or are part of the criminal underworld, or a powerful merchant group out for domination of the world's trade, etc... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>-------------------------------</p><p>Smoss</p><p><a href="http://sites.google.com/site/doulairen/" target="_blank">Doulairen</a></p><p><span style="color: Red">Or check out my updated RPG system directly :</span></p><p><a href="http://sites.google.com/site/doulairen/Doulairen/sixth-age/rpg-system/" target="_blank">Doulairen: RPG System</a></p></blockquote><p></p>
[QUOTE="Smoss, post: 5245076, member: 82115"] The Sixth Age of Doulairen - After playing in this world in some of its earlier ages (Separated by massive apocalypses), we come to the final age. An age where monsters and exotic races are rare and dying off. Where civilization rises and brings corruption with it. A gritty world where the worst enemy is usually your own kind. Politics, trade, intrigue, and the occasional slavering beast are your issues as the nations of the land sit in a seemingly benign state of peace with each other... Though conflict abounds. Yeah, I wanted a campaign world with less of the "fighting monsters" and more of the human conflict. More of a Robert E Howard's Conan feel. I made an RPG system to fit with it as it needed to be gritty with a realistic feel (But I hate system complexity - WANT simple!) It works out surprisingly well to have a world where you do not fear monster attacks all the time (Be careful in the wilderness though). Where you can travel to different countries and have friendly relations... Never knowing which people have foul intentions. Or are part of the criminal underworld, or a powerful merchant group out for domination of the world's trade, etc... :) ------------------------------- Smoss [url=http://sites.google.com/site/doulairen/]Doulairen[/url] [COLOR=Red]Or check out my updated RPG system directly :[/COLOR] [url=http://sites.google.com/site/doulairen/Doulairen/sixth-age/rpg-system/]Doulairen: RPG System[/url] [/QUOTE]
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