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Homebrew Worlds- What is in YOUR world?
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<blockquote data-quote="PBEM66" data-source="post: 6228458" data-attributes="member: 6727861"><p><strong>Current World</strong></p><p></p><p>My current gameworld revolves around the elemental planes and something that became known as the Fall. Over the course of the past three thousand years, a maralith demon has returned repeatedly and caused (you may have guessed by now) chaos. As the people of the lands adjusted, they realized that the skin between worlds is particularly thin between this plane and the elemental and outer planes.</p><p></p><p>Fourteen years ago, the maralith managed to shatter the skin of the world, sending the lands into the elemental planes. For two years, seven great mages stabilized the planet, setting anchoring gates and dragging the lands back into the world. This, of course, was too late for many lands, and other lands were horribly transformed. </p><p></p><p>Now, the world is colored in the elemental planes. The sentient races are often 'tainted' with elemental blood and the world has factions based on elemental allegiance as well as race and those who perceive the elemental races to be tainted. Genies, elementals, and other creatures of the elemental planes are much more common than in other settings. </p><p></p><p>Campaigns revolve around recovering lost knowledge and reclaiming lands ravaged by the Fall. The hobgoblins were largely unaffected by the Fall and have created a Rome-like empire that is constantly expanding through conflict and assassination, the frost and fire giants have claimed swaths of land that more delicate races couldn't survive, and are becoming real powers. Power groups have used the four stabilizing gates for trade (the four gates not only stabilize, but connect to each other, allowing travel to the four corners of the world quickly). Unfortunately, these gates are becoming a source of wealth for those who hold them and conflicts arise for access...</p><p></p><p>Also, the hill dwarves just had their royal family assassinated, with the hobgoblins seeming the obvious culprits.</p></blockquote><p></p>
[QUOTE="PBEM66, post: 6228458, member: 6727861"] [b]Current World[/b] My current gameworld revolves around the elemental planes and something that became known as the Fall. Over the course of the past three thousand years, a maralith demon has returned repeatedly and caused (you may have guessed by now) chaos. As the people of the lands adjusted, they realized that the skin between worlds is particularly thin between this plane and the elemental and outer planes. Fourteen years ago, the maralith managed to shatter the skin of the world, sending the lands into the elemental planes. For two years, seven great mages stabilized the planet, setting anchoring gates and dragging the lands back into the world. This, of course, was too late for many lands, and other lands were horribly transformed. Now, the world is colored in the elemental planes. The sentient races are often 'tainted' with elemental blood and the world has factions based on elemental allegiance as well as race and those who perceive the elemental races to be tainted. Genies, elementals, and other creatures of the elemental planes are much more common than in other settings. Campaigns revolve around recovering lost knowledge and reclaiming lands ravaged by the Fall. The hobgoblins were largely unaffected by the Fall and have created a Rome-like empire that is constantly expanding through conflict and assassination, the frost and fire giants have claimed swaths of land that more delicate races couldn't survive, and are becoming real powers. Power groups have used the four stabilizing gates for trade (the four gates not only stabilize, but connect to each other, allowing travel to the four corners of the world quickly). Unfortunately, these gates are becoming a source of wealth for those who hold them and conflicts arise for access... Also, the hill dwarves just had their royal family assassinated, with the hobgoblins seeming the obvious culprits. [/QUOTE]
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