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Homebrew Worlds- What is in YOUR world?
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<blockquote data-quote="Nellisir" data-source="post: 6229901" data-attributes="member: 70"><p>I feel like I've done this before, but maybe not...</p><p>Here's the intro for the Shadowend setting. It's a little out of date, but still works.</p><p></p><p>The Shadowend is a high-fantasy setting that emphasizes traditional fairy tale, sword-and-sorcery, and folkloric themes. There are feuding gods and godlings; a glass mountain; kings, queens, and politics; fair elves and bridge trolls; mountain dwarves and jotunar; dragons and the sidhe; a city of assassins and thieves; immortal sorcerers; and endless adventures.</p><p></p><p>Civilization vs ruin is something that threads through a lot of the Shadowend - and civilization is losing. The forces of ruin aren't always evil (though some are), but they are amoral and uncaring. Civilizations aren't always good (though some are), and they are often domineering and restrictive. I'm not sure who I'm rooting for. There is magic. There was stronger magic in the past, but while that magic is lost, it is not inaccessible or unusable.</p><p></p><p>Fey, monsters, and history are strong elements in my campaigns, the latter two often resurrected leavings of the Amerite Empire like the Fallen and the Black Legion. Tension between Chaos and Law is likewise influential, though neither is "right" or "wrong", and there are no overt manifestations of it in the campaign setting itself (no one worships "Chaos").</p></blockquote><p></p>
[QUOTE="Nellisir, post: 6229901, member: 70"] I feel like I've done this before, but maybe not... Here's the intro for the Shadowend setting. It's a little out of date, but still works. The Shadowend is a high-fantasy setting that emphasizes traditional fairy tale, sword-and-sorcery, and folkloric themes. There are feuding gods and godlings; a glass mountain; kings, queens, and politics; fair elves and bridge trolls; mountain dwarves and jotunar; dragons and the sidhe; a city of assassins and thieves; immortal sorcerers; and endless adventures. Civilization vs ruin is something that threads through a lot of the Shadowend - and civilization is losing. The forces of ruin aren't always evil (though some are), but they are amoral and uncaring. Civilizations aren't always good (though some are), and they are often domineering and restrictive. I'm not sure who I'm rooting for. There is magic. There was stronger magic in the past, but while that magic is lost, it is not inaccessible or unusable. Fey, monsters, and history are strong elements in my campaigns, the latter two often resurrected leavings of the Amerite Empire like the Fallen and the Black Legion. Tension between Chaos and Law is likewise influential, though neither is "right" or "wrong", and there are no overt manifestations of it in the campaign setting itself (no one worships "Chaos"). [/QUOTE]
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