Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew: Wounds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Keenberg" data-source="post: 5166834" data-attributes="member: 88833"><p>The combat advantage is what I was referring to. It is basically an AC penalty in reverse, as far as melee attacks go. I cannot reasonably see how a leg fracture is going to affect the ability of your armor to protect against attacks so drastically. The -2 from prone explains your inability to guard due to being sprawled on the ground. An additional -2 doesn't make any sense without further explanation.</p><p>If </p><p></p><p>Agreed, but our heroes are also supposed to be awesome, right? A -4 to AC is going to get someone killed in no time as they'll have no hope of blacking against even standard melee attacks. And putting myself in the player's shoes, that isn't what I'd call awesome.</p><p></p><p>-2 to all defenses is reasonable. </p><p></p><ul> <li data-xf-list-type="ul">Your leg is fractured, so you're on the ground. Combat advantage covers the applicable "penalty"/"bonus" to AC in a graceful manner.<ul> <li data-xf-list-type="ul">-2 to fort is reasonable because you're dealing with the immense pain.</li> </ul> </li> <li data-xf-list-type="ul">You're panicking, -2 to reflex is reasonable because you're not paying full attention to combat and therefore not reacting.<ul> <li data-xf-list-type="ul">-2 to will is reasonable because you're obviously not in to the fight as strongly any more.</li> </ul> </li> </ul><p></p><p>If you want to tack on another -2 to AC, I'd need some convincing. But this isn't impossible. Here are some ideas:</p><p></p><ul> <li data-xf-list-type="ul">Armor has been sundered, and the enemies are attacking the weakspot. (intelligent enemies only.)</li> <li data-xf-list-type="ul">In a panic, the character removes some armor to see their wound and possibly try to treat it. If you go this route, you can make it benefitial (sort of) to them. Full of adrenaline, they use an action point at this time to make a heal check. If successful, they gain a bonus (+2, I'd say) to their next endurance check to heal that wound. Or, they can ignore the -1's from other wounds at that point.</li> </ul><p></p><p>I do like this idea. It should apply to all the tables.</p></blockquote><p></p>
[QUOTE="Keenberg, post: 5166834, member: 88833"] The combat advantage is what I was referring to. It is basically an AC penalty in reverse, as far as melee attacks go. I cannot reasonably see how a leg fracture is going to affect the ability of your armor to protect against attacks so drastically. The -2 from prone explains your inability to guard due to being sprawled on the ground. An additional -2 doesn't make any sense without further explanation. If Agreed, but our heroes are also supposed to be awesome, right? A -4 to AC is going to get someone killed in no time as they'll have no hope of blacking against even standard melee attacks. And putting myself in the player's shoes, that isn't what I'd call awesome. -2 to all defenses is reasonable. [LIST] [*]Your leg is fractured, so you're on the ground. Combat advantage covers the applicable "penalty"/"bonus" to AC in a graceful manner. [LIST] [*]-2 to fort is reasonable because you're dealing with the immense pain. [/LIST] [*]You're panicking, -2 to reflex is reasonable because you're not paying full attention to combat and therefore not reacting. [LIST] [*]-2 to will is reasonable because you're obviously not in to the fight as strongly any more. [/LIST] [/LIST] If you want to tack on another -2 to AC, I'd need some convincing. But this isn't impossible. Here are some ideas: [LIST] [*]Armor has been sundered, and the enemies are attacking the weakspot. (intelligent enemies only.) [*]In a panic, the character removes some armor to see their wound and possibly try to treat it. If you go this route, you can make it benefitial (sort of) to them. Full of adrenaline, they use an action point at this time to make a heal check. If successful, they gain a bonus (+2, I'd say) to their next endurance check to heal that wound. Or, they can ignore the -1's from other wounds at that point. [/LIST] I do like this idea. It should apply to all the tables. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrew: Wounds
Top