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Homebrewed Curse
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<blockquote data-quote="pemerton" data-source="post: 7559258" data-attributes="member: 42582"><p>Well, 2*4 = 8, which is approximately a surge value for this PC, and is also the typical damage for a Level 1 monster, which is in the ballpark range for the things 2nd level PCs encounter.</p><p></p><p>It's a long time since I've played 4e at that level, and when I did the party had rather limited access to Leader healing and was using a lot of self- or paladin-triggered healing (which doesn't have the +3.5 boost), and so maybe my sense of how much it matters is exaggerated. I just look at it and think that, even at high levels, my players would feel the pain of a halved HS value! And that's before I factor in its possible effect on short rest recovery (which depends on how your group handles short rest HS expenditure vs short rest recovery timing - I think that's something the rules themselves are a bit fuzzy on).</p><p></p><p>If you want the encounter power to be a last-ditch move only, I think the current wording would work for that; but if it's meant to be an element of compensation for the curse, I feel the cost is a bit hard.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7559258, member: 42582"] Well, 2*4 = 8, which is approximately a surge value for this PC, and is also the typical damage for a Level 1 monster, which is in the ballpark range for the things 2nd level PCs encounter. It's a long time since I've played 4e at that level, and when I did the party had rather limited access to Leader healing and was using a lot of self- or paladin-triggered healing (which doesn't have the +3.5 boost), and so maybe my sense of how much it matters is exaggerated. I just look at it and think that, even at high levels, my players would feel the pain of a halved HS value! And that's before I factor in its possible effect on short rest recovery (which depends on how your group handles short rest HS expenditure vs short rest recovery timing - I think that's something the rules themselves are a bit fuzzy on). If you want the encounter power to be a last-ditch move only, I think the current wording would work for that; but if it's meant to be an element of compensation for the curse, I feel the cost is a bit hard. [/QUOTE]
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