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Homebrewed Professions for Call of Cthulhu
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<blockquote data-quote="Celebrim" data-source="post: 8693306" data-attributes="member: 4937"><p>I disagree. You just make the professions broad enough that it covers all the subcategories. Like I don't need a Fence or a Prostitute profession because Criminal covers the likely tropes there, and if it didn't quite fit you could probably make a Fence starting from Tradesman or Corporate Executive or a Prostitute from Drifter or Socialite depending on exactly what background and skills you imagined your character having. And note, in my house rules there are rules for having two professions if you want to 'multi-class', so it's also possible to split the difference.</p><p></p><p></p><p></p><p>This almost seems like the reverse and contradictory complaint to your first complaint. First you complain I don't cover enough professions, and now you complain I cover too many? Which is the problem you want to address. I think a farmer is perfectly valid CoC character, especially if we are like starting the game as "You are all residents of Arkham country, and whoops the Color out of Space". And whether someone is clamoring to be one isn't really the point. The point is offering the option and seeing if someone wants to and opening up creative space.</p><p> </p><p></p><p></p><p>I address this in the above post, but you're particular example is a bit odd in that Base Credit Rating for a "Cowboy" would be the Rancher profession in my game, and it would CON which is generally 3-18, a range not that far out of the 9-20 you think is reasonable. A player that invests 2-6 points into Credit Rating would have exactly the range you think is correct. But the problem here is that Rancher also covers a guy that owns 1000 head of cattle, and I don't want to create two professions that differ almost entirely by credit rating where one profession gets a huge boost in credit rating for free and is therefore strictly better. So in my game whether you are a ranch hand ("Cowboy") or the ranch owner, differs really only by how much above the baseline you want to invest in credit rating. And notice, Credit Rating is a professional skill for Rancher so it's not that costly to be a wealthy ranch owner and not merely a ranch hand if that's what you want, or if you just want to be a "Cowboy" well put those professional points into something other than Credit Rating.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8693306, member: 4937"] I disagree. You just make the professions broad enough that it covers all the subcategories. Like I don't need a Fence or a Prostitute profession because Criminal covers the likely tropes there, and if it didn't quite fit you could probably make a Fence starting from Tradesman or Corporate Executive or a Prostitute from Drifter or Socialite depending on exactly what background and skills you imagined your character having. And note, in my house rules there are rules for having two professions if you want to 'multi-class', so it's also possible to split the difference. This almost seems like the reverse and contradictory complaint to your first complaint. First you complain I don't cover enough professions, and now you complain I cover too many? Which is the problem you want to address. I think a farmer is perfectly valid CoC character, especially if we are like starting the game as "You are all residents of Arkham country, and whoops the Color out of Space". And whether someone is clamoring to be one isn't really the point. The point is offering the option and seeing if someone wants to and opening up creative space. I address this in the above post, but you're particular example is a bit odd in that Base Credit Rating for a "Cowboy" would be the Rancher profession in my game, and it would CON which is generally 3-18, a range not that far out of the 9-20 you think is reasonable. A player that invests 2-6 points into Credit Rating would have exactly the range you think is correct. But the problem here is that Rancher also covers a guy that owns 1000 head of cattle, and I don't want to create two professions that differ almost entirely by credit rating where one profession gets a huge boost in credit rating for free and is therefore strictly better. So in my game whether you are a ranch hand ("Cowboy") or the ranch owner, differs really only by how much above the baseline you want to invest in credit rating. And notice, Credit Rating is a professional skill for Rancher so it's not that costly to be a wealthy ranch owner and not merely a ranch hand if that's what you want, or if you just want to be a "Cowboy" well put those professional points into something other than Credit Rating. [/QUOTE]
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