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Homebrewed Professions for Call of Cthulhu
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<blockquote data-quote="Celebrim" data-source="post: 8693583" data-attributes="member: 4937"><p>Police officer is explicitly covered by Detective in it's write up. Is there some aspect of a beat cop that you couldn't build from the template in your opinion? I ask because I had a player build a 1920's New York beat cop modeled after Sean Connery's character in 'The Untouchables' using Detective as a base. I could see an argument for light melee because of baton/nightstick/club use being a personal speciality, but I'm hesitant because the job usually doesn't call for much more than baseline skill with a club and my combat skills are in house rules broader than RAW.</p><p></p><p>Which brings up a more subtle point, in that I'm aware that the current rules subtly make some sort of concepts hard. The professions are highly flexible but not perfectly flexible. One example that I'm aware of and does bother me is it's hard to play a starving actor or entertainer if you take actor/entertainer as your class. The write up is much better for a very successful actor/entertainer than what is probably more typical in the real world. You can definitely work around it by choosing something like Drifter where your "simple trade" is your art (choose Art as your personal speciality), but it requires system mastery to recognize that. And of course the problem here is that if you take Actor you'll certainly be forced to end up with a pretty good credit rating for any build that the player would want to choose actor as the profession (ei, high APP).</p><p></p><p></p><p></p><p>Probably also a Detective (or possibly even Criminal, as most spies are considered such) but I'm willing to entertain reasons why the Detective write up would be wrong for a Spy. You are however bordering on the one profession I do feel is obviously missing.</p><p></p><p></p><p></p><p>Could be a Writer, could be a Soldier, depending on background. Revolutionary is rarely a profession so much as a goal you are working toward. Usually they are people from more ordinary professions who take up a cause, but if you did it long enough and it involved warfare and combat then you'd likely be a Soldier.</p><p></p><p></p><p></p><p>Covered explicitly by Guide, or possibly depending on the background by Dilettante, Scholar or Missionary.</p><p></p><p></p><p></p><p>Covered explicitly by Tradesman or possibly by Corporate Executive depending on flavor.</p><p></p><p></p><p></p><p>Covered explicitly or implicitly by Occultist, or depending on whether you've actually no interest in such things and are entirely faking it by Criminal. It's pretty easy to build any sort of Con Artist from Criminal, and in fact a player has done so.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8693583, member: 4937"] Police officer is explicitly covered by Detective in it's write up. Is there some aspect of a beat cop that you couldn't build from the template in your opinion? I ask because I had a player build a 1920's New York beat cop modeled after Sean Connery's character in 'The Untouchables' using Detective as a base. I could see an argument for light melee because of baton/nightstick/club use being a personal speciality, but I'm hesitant because the job usually doesn't call for much more than baseline skill with a club and my combat skills are in house rules broader than RAW. Which brings up a more subtle point, in that I'm aware that the current rules subtly make some sort of concepts hard. The professions are highly flexible but not perfectly flexible. One example that I'm aware of and does bother me is it's hard to play a starving actor or entertainer if you take actor/entertainer as your class. The write up is much better for a very successful actor/entertainer than what is probably more typical in the real world. You can definitely work around it by choosing something like Drifter where your "simple trade" is your art (choose Art as your personal speciality), but it requires system mastery to recognize that. And of course the problem here is that if you take Actor you'll certainly be forced to end up with a pretty good credit rating for any build that the player would want to choose actor as the profession (ei, high APP). Probably also a Detective (or possibly even Criminal, as most spies are considered such) but I'm willing to entertain reasons why the Detective write up would be wrong for a Spy. You are however bordering on the one profession I do feel is obviously missing. Could be a Writer, could be a Soldier, depending on background. Revolutionary is rarely a profession so much as a goal you are working toward. Usually they are people from more ordinary professions who take up a cause, but if you did it long enough and it involved warfare and combat then you'd likely be a Soldier. Covered explicitly by Guide, or possibly depending on the background by Dilettante, Scholar or Missionary. Covered explicitly by Tradesman or possibly by Corporate Executive depending on flavor. Covered explicitly or implicitly by Occultist, or depending on whether you've actually no interest in such things and are entirely faking it by Criminal. It's pretty easy to build any sort of Con Artist from Criminal, and in fact a player has done so. [/QUOTE]
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