Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrewed (Solo) Monsters vs Stun
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="osmanb" data-source="post: 5304929" data-attributes="member: 2004"><p>I think we can agree to disagree. I haven't been using that much in the way of stunning, but it's still the exact opposite of fun. Hell, I hit the party wizard with a single use of save-ends stun and took him out of the fight for 4 rounds. With the speed of 4e combat, that's an eternity. Seriously, fights already drag at high level (remember when the designers claimed that things would be streamlined by getting rid of lots of small stacking bonuses!?) -- punishing people even more by removing the ability to do anything is just cruel.</p><p></p><p>Luckily, changing stun also fixes one of the big problems with monsters, too ... even one round of stun is just devastating to most encounters, given how few rounds it takes a well optimized party to finish off the monsters. The rogue in my party is optimized for single-target lockdown (rather than damage), so I can automatically assume that one elite or leader will be completely neutralized in every fight. All demons/undead are instantly taken out by the radiant servant (even after the errata, the paragon power is still very good).</p><p></p><p>Monsters need every round of attacks they can get if they want to pose any real threat. PCs need actions to stay engaged. I realize it's a sweeping generalization, but I firmly believe that the game is significantly better without stun.</p></blockquote><p></p>
[QUOTE="osmanb, post: 5304929, member: 2004"] I think we can agree to disagree. I haven't been using that much in the way of stunning, but it's still the exact opposite of fun. Hell, I hit the party wizard with a single use of save-ends stun and took him out of the fight for 4 rounds. With the speed of 4e combat, that's an eternity. Seriously, fights already drag at high level (remember when the designers claimed that things would be streamlined by getting rid of lots of small stacking bonuses!?) -- punishing people even more by removing the ability to do anything is just cruel. Luckily, changing stun also fixes one of the big problems with monsters, too ... even one round of stun is just devastating to most encounters, given how few rounds it takes a well optimized party to finish off the monsters. The rogue in my party is optimized for single-target lockdown (rather than damage), so I can automatically assume that one elite or leader will be completely neutralized in every fight. All demons/undead are instantly taken out by the radiant servant (even after the errata, the paragon power is still very good). Monsters need every round of attacks they can get if they want to pose any real threat. PCs need actions to stay engaged. I realize it's a sweeping generalization, but I firmly believe that the game is significantly better without stun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrewed (Solo) Monsters vs Stun
Top