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<blockquote data-quote="Anthelios" data-source="post: 3771387" data-attributes="member: 25609"><p>Golden Cape of Majesty, lesser</p><p></p><p>A cape woven from fine gold thread, complete with a beautifully embroidered dragon's eye in black thread across the back. The cape is as fine as silk, and never seems to become dirty, tear, or tarnish in any way. In fact, the wearer of such a cloak seems to radiant the majestic presence of a gold dragon, inspiring both awe and fear in those that behold him.</p><p></p><p>This cape adds +2 to charisma, +2 to diplomacy and intimidate checks, and the user can use the spell <em>Cause Fear</em>(DC 16) 1/day with the command word.</p><p></p><p>Moderate (Transmutation), CL 8, 7680gp market price, eagles splendor, cause fear</p><p></p><p>-------------------------------------------------------------------</p><p></p><p>Witchbane, Blade of Spell-Thirst</p><p></p><p>Few of these swords, if any, still exist in the modern world. Originally forged by a secretive order of magi, who used the power of the blades to hunt down and slay those who rivaled their power, increasing the potency of the blade as it slacked it's thirst on the blood of arcane spell casters. Over time, however, the Witchbanes gained a sentience of their own, turning on their wielders and finding weak-willed slaves to wield them. These new puppets proved useful, as the blades turned on the order that forged them to slack their endless thirst for magic.</p><p></p><p>The majority of Witchbanes were made as longswords and rapiers, though a few existed of other designs. All Spell-thirst blades are forged of a strange alloy of mithril and star metal, their blades a silvery-green hue, covered with gleaming arcane runes that shed blue light like a torch. The hilt of the blade contains a faux eye, crafted out of a gem, that stares at a magic-user the blade is able to see.</p><p></p><p>The Witchbane is a +3, Arcane Spellcaster Bane sword, with a few special properties to speak of. The Arcane Spellcaster Bane acts as the bane property, adding +2 to its enhancement bonus and +2 to attack any practitioner of arcane magic. (Including wizards, beguilers, sorcerers, bards, etc.) Any time it critically hits against an arcane caster, it bestows a negative level upon them (DC 21 Fortitude save) and grants the wielder 10 temporary hitpoints. These bonus hitpoints fade after an hour.</p><p></p><p>If it chooses, a Witchbane can grant its wielder the use of the following abilities. These generally require that the wielder be actively hunting down arcane spellcasters to add to the blades power.</p><p></p><p>Lesser Powers: 10 Ranks in Spellcraft, 10 Ranks in Knowledge(Arcane), Hold Person on Enemy 3 times/day</p><p>Greater Powers: Lesser Globe of Invulnerability 1/day, Arcane Bane</p><p>Dedicated Power: The central eye of the blade stores the arcane power of the spellcasters it slays. For each spell-caster it slays, it can absorb one random spell currently memorized by the victim. Usually this spell is of the highest level the victim had memorized, but sometimes it steals lesser spells. The Blade has access to this pool of spells at all times, but never gives a wielder use of more than hes given. So if a wielder has only slain two wizards, the blade will "maybe" use a single spell to assist him. Many times the blade will decide weather or not a new wielder would be preferable to one that always needs assistance. The most common use of this power is for the blade to "ready" an action to counterspell a spell cast at the wielder.</p><p></p><p>+3 arcane bane longsword (Lawful Neutral or Lawful Evil)</p><p>18 Intelligence, 18 Charisma, 10 Wisdom</p><p>120 ft. darkvision, blindsense, and hearing [Speech, telepathy *4, 5]</p><p>Special Purpose: Slay Arcane Spellcasters (Including users of spell-like abilities)</p><p>3 lesser powers, 2 greater powers, 1 dedicated power</p><p></p><p>Ego: 25</p><p>Overwhelming (All), CL 20, Estimated market value: 186,850gp</p><p>-----------------</p><p>Obviously, the Witchbane is powerful. It's a recreation of a sword I used for a very old second edition game. It's the kind of thing that can be the focus of an entire campaign, the central object driving a witch hunting cult to slay every wizard they come across.</p></blockquote><p></p>
[QUOTE="Anthelios, post: 3771387, member: 25609"] Golden Cape of Majesty, lesser A cape woven from fine gold thread, complete with a beautifully embroidered dragon's eye in black thread across the back. The cape is as fine as silk, and never seems to become dirty, tear, or tarnish in any way. In fact, the wearer of such a cloak seems to radiant the majestic presence of a gold dragon, inspiring both awe and fear in those that behold him. This cape adds +2 to charisma, +2 to diplomacy and intimidate checks, and the user can use the spell [I]Cause Fear[/I](DC 16) 1/day with the command word. Moderate (Transmutation), CL 8, 7680gp market price, eagles splendor, cause fear ------------------------------------------------------------------- Witchbane, Blade of Spell-Thirst Few of these swords, if any, still exist in the modern world. Originally forged by a secretive order of magi, who used the power of the blades to hunt down and slay those who rivaled their power, increasing the potency of the blade as it slacked it's thirst on the blood of arcane spell casters. Over time, however, the Witchbanes gained a sentience of their own, turning on their wielders and finding weak-willed slaves to wield them. These new puppets proved useful, as the blades turned on the order that forged them to slack their endless thirst for magic. The majority of Witchbanes were made as longswords and rapiers, though a few existed of other designs. All Spell-thirst blades are forged of a strange alloy of mithril and star metal, their blades a silvery-green hue, covered with gleaming arcane runes that shed blue light like a torch. The hilt of the blade contains a faux eye, crafted out of a gem, that stares at a magic-user the blade is able to see. The Witchbane is a +3, Arcane Spellcaster Bane sword, with a few special properties to speak of. The Arcane Spellcaster Bane acts as the bane property, adding +2 to its enhancement bonus and +2 to attack any practitioner of arcane magic. (Including wizards, beguilers, sorcerers, bards, etc.) Any time it critically hits against an arcane caster, it bestows a negative level upon them (DC 21 Fortitude save) and grants the wielder 10 temporary hitpoints. These bonus hitpoints fade after an hour. If it chooses, a Witchbane can grant its wielder the use of the following abilities. These generally require that the wielder be actively hunting down arcane spellcasters to add to the blades power. Lesser Powers: 10 Ranks in Spellcraft, 10 Ranks in Knowledge(Arcane), Hold Person on Enemy 3 times/day Greater Powers: Lesser Globe of Invulnerability 1/day, Arcane Bane Dedicated Power: The central eye of the blade stores the arcane power of the spellcasters it slays. For each spell-caster it slays, it can absorb one random spell currently memorized by the victim. Usually this spell is of the highest level the victim had memorized, but sometimes it steals lesser spells. The Blade has access to this pool of spells at all times, but never gives a wielder use of more than hes given. So if a wielder has only slain two wizards, the blade will "maybe" use a single spell to assist him. Many times the blade will decide weather or not a new wielder would be preferable to one that always needs assistance. The most common use of this power is for the blade to "ready" an action to counterspell a spell cast at the wielder. +3 arcane bane longsword (Lawful Neutral or Lawful Evil) 18 Intelligence, 18 Charisma, 10 Wisdom 120 ft. darkvision, blindsense, and hearing [Speech, telepathy *4, 5] Special Purpose: Slay Arcane Spellcasters (Including users of spell-like abilities) 3 lesser powers, 2 greater powers, 1 dedicated power Ego: 25 Overwhelming (All), CL 20, Estimated market value: 186,850gp ----------------- Obviously, the Witchbane is powerful. It's a recreation of a sword I used for a very old second edition game. It's the kind of thing that can be the focus of an entire campaign, the central object driving a witch hunting cult to slay every wizard they come across. [/QUOTE]
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