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<blockquote data-quote="DiceGolem" data-source="post: 3779880" data-attributes="member: 53922"><p><strong>Zzlatch</strong></p><p></p><p>Zzlatch has the consistancy, appearance, and taste of tar soaked in a fine elven red wine when hit by a few flasks of alchemists fire and acid from a safe distance. Some abberations find it to be a delicacy in it's solid form, while others like to use it as a makeshift medieval napalm.</p><p></p><p>When left in the open air for more than one hour, Zzlatch hardens to the consistancy of glass. It is sometimes poured into candy molds for solid consumption, but the taste is far from desirable. Eating solid Zzlatch, no matter how old, still triggers a fortitude save if enough is digested (see below).</p><p></p><p>A successful Craft(Alchemy) check (DC 30) prepares a bottle of Zzlatch into a devastating grenade weapon. Treat a prepared bottle of Zzlatch as Alchemist's Fire, except that the fire burns for twice as long.</p><p></p><p>For every ounce of unprepared Zzlatch a living creature drinks/eats a fortitude save (DC 15) must be made. After a successful save, every ounce thereafter increases the save DC by +1. After a failed save, the creature falls unconcious for 1d4 hours. A second fortitude save (at the same DC; 15 +1 for every previous successful ounce) is made 1d4 hours after the poor creature regained conciousness.</p><p></p><p>Faliure results in the latent drow spiders within the Zzlatch bursting from their tiny eggs and feeding off the creature's stomach and intestinal lining, dealing 1d4 points of Constitution damage. Also, over the course of the next 10 rounds, Fine sized spiders eventually explore their way out of the creature's body, exiting from any available orifice. Creatures immune to magical disease are immune to these effects, as are any creature without a working digestive system.</p><p></p><p>These spiders are not large enough to cause any damage on their own, and are not poisonous. They are immune to the digestive acid of most creatures, but have a lifespan of only a few days. Some rumors whisper of more powerful drinks, infested with the eggs of much more dangerous spider kin.</p><p></p><p>Market Price: 1,000 gp</p><p></p><p>-------------------------------------------------------------------</p><p></p><p><strong>The Scroll of Ever-reading</strong></p><p></p><p>Created more as a practical joke than anything else, this scroll is found among rolls and rolls of other magical parchment. It's slowly becoming known as more of them are beginning to surface in magic shops and joke parlors in any sizable city.</p><p></p><p>For all intents and purposes, the scroll of ever-reading looks just like a normal scroll of some useful, simple spell, such as magic missile or unseen servant. More powerful magic detects it for the cursed item it is, but it responds to things like read magic as if it were the scroll it's mimicing.</p><p></p><p>When a mage tries to cast from the scroll of ever-reading, however, it's true nature is revealed. The mage automatically reads the scroll every round thereafter (a standard action), but the spell on the scroll of ever-reading is never cast. He provokes attacks of opportunity for casting a spell unless he can succeed on a concentration check to cast defensively (the DC is as if he was trying to cast the spell on the scroll of ever-reading) even though the spell is never cast.</p><p></p><p>The mage is concentrated wholeheartedly on the scroll, giving him a -10 penalty on Listen and Spot checks. Any skill check that requires a hand, such as an Open Lock or Climb check, cannot be attempted, because both the mages hands refuse to leave the scroll. He can only attempt to cast another spell if it is a quickened, still, and silent spell, and only if he succeeds at a concentration check as if distracted.</p><p></p><p>A mage under the effect of a scroll of ever-reading cannot fall asleep and cannot prepare or regain spell slots, or do much of anything else for that matter. He must be force-fed, or he will begin to starve. He constantly mutters arcane nonsense at all times, making it rather hard to walk around a dungeon silently. The mage cannot speak, although halting words may spurt out between the mumblings.</p><p></p><p>What he can do, however, is walk. The remaining move action he has every round can be spent moving up to his full speed. If he has the ability, he can also manifest quickened psionic powers, but he must still succeed at a concentration check as if distracted. You can temporarily supress the effects of a scroll of ever-reading by casting <em>dispel magic</em> or entering an <em>antimagic field</em>, freeing the affected. The scroll of ever-reading is a cursed item.</p><p></p><p>Market Price: ???</p></blockquote><p></p>
[QUOTE="DiceGolem, post: 3779880, member: 53922"] [b]Zzlatch[/b] Zzlatch has the consistancy, appearance, and taste of tar soaked in a fine elven red wine when hit by a few flasks of alchemists fire and acid from a safe distance. Some abberations find it to be a delicacy in it's solid form, while others like to use it as a makeshift medieval napalm. When left in the open air for more than one hour, Zzlatch hardens to the consistancy of glass. It is sometimes poured into candy molds for solid consumption, but the taste is far from desirable. Eating solid Zzlatch, no matter how old, still triggers a fortitude save if enough is digested (see below). A successful Craft(Alchemy) check (DC 30) prepares a bottle of Zzlatch into a devastating grenade weapon. Treat a prepared bottle of Zzlatch as Alchemist's Fire, except that the fire burns for twice as long. For every ounce of unprepared Zzlatch a living creature drinks/eats a fortitude save (DC 15) must be made. After a successful save, every ounce thereafter increases the save DC by +1. After a failed save, the creature falls unconcious for 1d4 hours. A second fortitude save (at the same DC; 15 +1 for every previous successful ounce) is made 1d4 hours after the poor creature regained conciousness. Faliure results in the latent drow spiders within the Zzlatch bursting from their tiny eggs and feeding off the creature's stomach and intestinal lining, dealing 1d4 points of Constitution damage. Also, over the course of the next 10 rounds, Fine sized spiders eventually explore their way out of the creature's body, exiting from any available orifice. Creatures immune to magical disease are immune to these effects, as are any creature without a working digestive system. These spiders are not large enough to cause any damage on their own, and are not poisonous. They are immune to the digestive acid of most creatures, but have a lifespan of only a few days. Some rumors whisper of more powerful drinks, infested with the eggs of much more dangerous spider kin. Market Price: 1,000 gp ------------------------------------------------------------------- [b]The Scroll of Ever-reading[/b] Created more as a practical joke than anything else, this scroll is found among rolls and rolls of other magical parchment. It's slowly becoming known as more of them are beginning to surface in magic shops and joke parlors in any sizable city. For all intents and purposes, the scroll of ever-reading looks just like a normal scroll of some useful, simple spell, such as magic missile or unseen servant. More powerful magic detects it for the cursed item it is, but it responds to things like read magic as if it were the scroll it's mimicing. When a mage tries to cast from the scroll of ever-reading, however, it's true nature is revealed. The mage automatically reads the scroll every round thereafter (a standard action), but the spell on the scroll of ever-reading is never cast. He provokes attacks of opportunity for casting a spell unless he can succeed on a concentration check to cast defensively (the DC is as if he was trying to cast the spell on the scroll of ever-reading) even though the spell is never cast. The mage is concentrated wholeheartedly on the scroll, giving him a -10 penalty on Listen and Spot checks. Any skill check that requires a hand, such as an Open Lock or Climb check, cannot be attempted, because both the mages hands refuse to leave the scroll. He can only attempt to cast another spell if it is a quickened, still, and silent spell, and only if he succeeds at a concentration check as if distracted. A mage under the effect of a scroll of ever-reading cannot fall asleep and cannot prepare or regain spell slots, or do much of anything else for that matter. He must be force-fed, or he will begin to starve. He constantly mutters arcane nonsense at all times, making it rather hard to walk around a dungeon silently. The mage cannot speak, although halting words may spurt out between the mumblings. What he can do, however, is walk. The remaining move action he has every round can be spent moving up to his full speed. If he has the ability, he can also manifest quickened psionic powers, but he must still succeed at a concentration check as if distracted. You can temporarily supress the effects of a scroll of ever-reading by casting [i]dispel magic[/i] or entering an [i]antimagic field[/i], freeing the affected. The scroll of ever-reading is a cursed item. Market Price: ??? [/QUOTE]
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