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<blockquote data-quote="The Forsaken One" data-source="post: 3108145" data-attributes="member: 799"><p>To Land Outcast:</p><p></p><p>So, is it a Demon? I mean, in the Abyssal sense of the word</p><p></p><p><em>--No its not a demon in the Abyssal sense of the word <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. They are all just malign spirits that haunt a shadow overcast world. In folklore I guess they would be considered demons.</em></p><p></p><p>Quote:</p><p>Red Tide (Ex): All creatures in the area of this red tide which earned Divraskuhl its name are immediately knocked prone </p><p></p><p>Regardless of size?</p><p></p><p><em>--Guess I missed that one, I guess colossal or larger creatures should steer clear of this one yeah. I'll go change it in a bit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</em></p><p></p><p>Quote:</p><p>all creatures with the Fire subtype take 1d6 points of damage per caster level </p><p></p><p>And caster level is equal to... HD?</p><p></p><p><em>--Again correct and another oversight, gonna get it in there!</em></p><p></p><p>Quote:</p><p>Undertow (Ex): Wisdom damage because of the strain on its sanity that the sensation of drowning in this tainted water produced. </p><p></p><p>Nice , but what's the purpose of Udertow once you have Engulf? the only real difference I see here is the ability to Undertow a Huge creature while it can't Engulf one...</p><p>Do you think the Undertow ability is needed as separate from Engulf?</p><p></p><p><em>--Engulf can be pretty easily avoided and its an AoE effect. Undertow lets Divrash grap opponents and draw them into him which lets it absborb up to Huge indeed and gives it a larger chance of succes against more powerful opponents. It just goes 1 at a time then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</em></p><p></p><p></p><p>Quote:</p><p>All creatures within 100 feet that have fewer Hit Dice or levels than it has must succeed at a Will save (DC 15) or become panicked for 4d6 rounds if it has 4 or fewer Hit Dice or shaken for 4d6 rounds if it has 5 or more Hit Dice. A successful save leaves that opponent immune to Divraskuhl’s frightful presence for 24 hours. </p><p></p><p>All creatures within 100 feet that have fewer Hit Dice or levels than it has must succeed at a Will save (DC 15) or:</p><p>HD-14: become panicked for 4d6 rounds </p><p>HD-13: become shaken for 4d6 rounds</p><p>A successful save leaves that opponent immune to Divraskuhl’s frightful presence for 24 hours. </p><p></p><p><em>Yeah thats some weird wording combined with a copy paste remnant there. I'll sort it. Thanks.</em></p><p></p><p></p><p>Quote:</p><p>Because Divraskuhl is capable of understanding other languages, it is not immune to language-dependent effects. </p><p></p><p>Ain't all language-dependant effects mind-affecting?</p><p></p><p><em>It is and its reduntant but it's in there to be kinda complete about its whole effect and theres ways to get around mind affecting immunities I'm afraid. But yeah its kinda totally reduntant. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em></p><p></p><p></p><p>Quote:</p><p>Death of Divraskuhl: If Divraskuhl is slain on land, his essence will seep harmlessly into the soil where his tainted waters will be purged by nature and turn the surrounding lands into a fertile have for plants and plant like creatures. Every plant that exists or will be planted in the future in a 18 mile radius around where Divraskuhl was destroyed will grow at twice its normal growth rate, grow twice as big, crops will produce twice as much harvest and live twice as long.</p><p></p><p>If Divraskuhl is slain however while in a sea or ocean, it will erupt in a titanic red wave. This wave, 180 miles wide and 60 feet high will race towards the nearest coast as a red tidal wave of unimaginable proportions. Once it reaches the coast the destruction it will unleash shall be on a scale unprecedented for the western Erethor. Everyone caught in this tidal wave much make a Fortitude save DC 21or suffer 2d6 points of temporary constitution loss then and make a secondary Fortitude save a day later or suffer another 2d6 points of temporary constitution loss. Creature immune to poison are also immune to this effect. </p><p></p><p>EXCELENT! </p><p></p><p><em>--Thanks for the comments, now to sort the corrections <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</em></p></blockquote><p></p>
[QUOTE="The Forsaken One, post: 3108145, member: 799"] To Land Outcast: So, is it a Demon? I mean, in the Abyssal sense of the word [I]--No its not a demon in the Abyssal sense of the word :). They are all just malign spirits that haunt a shadow overcast world. In folklore I guess they would be considered demons.[/I] Quote: Red Tide (Ex): All creatures in the area of this red tide which earned Divraskuhl its name are immediately knocked prone Regardless of size? [I]--Guess I missed that one, I guess colossal or larger creatures should steer clear of this one yeah. I'll go change it in a bit :).[/I] Quote: all creatures with the Fire subtype take 1d6 points of damage per caster level And caster level is equal to... HD? [I]--Again correct and another oversight, gonna get it in there![/I] Quote: Undertow (Ex): Wisdom damage because of the strain on its sanity that the sensation of drowning in this tainted water produced. Nice , but what's the purpose of Udertow once you have Engulf? the only real difference I see here is the ability to Undertow a Huge creature while it can't Engulf one... Do you think the Undertow ability is needed as separate from Engulf? [I]--Engulf can be pretty easily avoided and its an AoE effect. Undertow lets Divrash grap opponents and draw them into him which lets it absborb up to Huge indeed and gives it a larger chance of succes against more powerful opponents. It just goes 1 at a time then :).[/I] Quote: All creatures within 100 feet that have fewer Hit Dice or levels than it has must succeed at a Will save (DC 15) or become panicked for 4d6 rounds if it has 4 or fewer Hit Dice or shaken for 4d6 rounds if it has 5 or more Hit Dice. A successful save leaves that opponent immune to Divraskuhl’s frightful presence for 24 hours. All creatures within 100 feet that have fewer Hit Dice or levels than it has must succeed at a Will save (DC 15) or: HD-14: become panicked for 4d6 rounds HD-13: become shaken for 4d6 rounds A successful save leaves that opponent immune to Divraskuhl’s frightful presence for 24 hours. [I]Yeah thats some weird wording combined with a copy paste remnant there. I'll sort it. Thanks.[/I] Quote: Because Divraskuhl is capable of understanding other languages, it is not immune to language-dependent effects. Ain't all language-dependant effects mind-affecting? [I]It is and its reduntant but it's in there to be kinda complete about its whole effect and theres ways to get around mind affecting immunities I'm afraid. But yeah its kinda totally reduntant. :)[/I] Quote: Death of Divraskuhl: If Divraskuhl is slain on land, his essence will seep harmlessly into the soil where his tainted waters will be purged by nature and turn the surrounding lands into a fertile have for plants and plant like creatures. Every plant that exists or will be planted in the future in a 18 mile radius around where Divraskuhl was destroyed will grow at twice its normal growth rate, grow twice as big, crops will produce twice as much harvest and live twice as long. If Divraskuhl is slain however while in a sea or ocean, it will erupt in a titanic red wave. This wave, 180 miles wide and 60 feet high will race towards the nearest coast as a red tidal wave of unimaginable proportions. Once it reaches the coast the destruction it will unleash shall be on a scale unprecedented for the western Erethor. Everyone caught in this tidal wave much make a Fortitude save DC 21or suffer 2d6 points of temporary constitution loss then and make a secondary Fortitude save a day later or suffer another 2d6 points of temporary constitution loss. Creature immune to poison are also immune to this effect. EXCELENT! [I]--Thanks for the comments, now to sort the corrections ;).[/I] [/QUOTE]
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