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Homebrewed spells, monsters and PrCs [Updated 9 okt: Some new spells and one monster]
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<blockquote data-quote="The Forsaken One" data-source="post: 3108190" data-attributes="member: 799"><p>To Destil:~</p><p></p><p>I've pretty much given up on the whole Sonic is better than Acid is better than Electric is better than Cold is better than Fire argument these days, too much of a headache to deal with (why is Protection from Sonic the same level as Protection from Fire, then?). The only issue I had with Charge is the choice at casting of subdual or not. Get rid of that and I'm very happy with it.</p><p></p><p><em>--Im personally more inclined to choose at time of preparing of the spell about subdual or not. But the spell has seen use ingame and hasn't proven to have any difficulties so I'm prolly gonna leave it as it is. Imho there already is a severe lack of subdual damaging things and ways to knock people out so that's what kinda brought this is. The Sub on the other spell is more as a torture spell <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />.</em></p><p></p><p>Synaptic Shock - The thing with being stunned is that you drop anything you're holding. This makes it a pretty potent effect to happen over and over (you save once and all you can do is pick back up your sword and swing once, then hope you don't get stunned again). For a 4th level spell dazed may be a bit more balanced. 5th stunned would be fine.</p><p></p><p><em>--It's 5th so lets go with stun! <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></em></p><p></p><p>Untiring Nourishment - Grab the template of Attune Form and improve the benefits. It's a fine spell, but you either need to make it largely DM's judgment what it affects or spell it out a little better, depending on your DMing style.</p><p></p><p><em>--It's currently not in player use so it's been fine for my NPCs since I know what I want it to do. But yeah for players it might need a more proper wording... have to give it some thought I guess.</em></p><p></p><p>Powerful Discharge - Yeah. High level energy spells are just gimped in some regards, just the way the system works... Mabye 1d6 electrical damage / level + 10d6 damage from raw ionization that isn't subject to energy immunity or resistance? Sort of a Wizard's <em>flame strike</em>.</p><p></p><p><em>--You might be on to something there but I'll see what other people might have to say about it. Yours seems to be a proper alternative go at it.</em></p><p></p><p>Spellcell - The balancing factor on AM field is that it makes a high level wizard useless and leaves them defenseless. AM field at range is a really powerful ability (I had a wizard put it into a spell storing Ioun Stone for the party's fighter once... I still remember the look on their faces when he activated it and the ioun stone fell to the ground....).</p><p></p><p><em>--Well I was talking about Anti magic <strong>aura</strong>, which is a spell from magic of faerun so its prolly on the powerfull side of the spectrum <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</em></p><p></p><p>If thought shield were personal I wouldn't worry about the max bonus. I'm more worried about a high level wizard giving all his Fighter pals +15 deflection bonuses to AC for 20 hours.</p><p></p><p><em>--Its got range Self... lol what an awful wording omg. I'll change it to Target: Personal right now to clear it up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</em></p></blockquote><p></p>
[QUOTE="The Forsaken One, post: 3108190, member: 799"] To Destil:~ I've pretty much given up on the whole Sonic is better than Acid is better than Electric is better than Cold is better than Fire argument these days, too much of a headache to deal with (why is Protection from Sonic the same level as Protection from Fire, then?). The only issue I had with Charge is the choice at casting of subdual or not. Get rid of that and I'm very happy with it. [I]--Im personally more inclined to choose at time of preparing of the spell about subdual or not. But the spell has seen use ingame and hasn't proven to have any difficulties so I'm prolly gonna leave it as it is. Imho there already is a severe lack of subdual damaging things and ways to knock people out so that's what kinda brought this is. The Sub on the other spell is more as a torture spell :].[/I] Synaptic Shock - The thing with being stunned is that you drop anything you're holding. This makes it a pretty potent effect to happen over and over (you save once and all you can do is pick back up your sword and swing once, then hope you don't get stunned again). For a 4th level spell dazed may be a bit more balanced. 5th stunned would be fine. [I]--It's 5th so lets go with stun! :][/I] Untiring Nourishment - Grab the template of Attune Form and improve the benefits. It's a fine spell, but you either need to make it largely DM's judgment what it affects or spell it out a little better, depending on your DMing style. [I]--It's currently not in player use so it's been fine for my NPCs since I know what I want it to do. But yeah for players it might need a more proper wording... have to give it some thought I guess.[/I] Powerful Discharge - Yeah. High level energy spells are just gimped in some regards, just the way the system works... Mabye 1d6 electrical damage / level + 10d6 damage from raw ionization that isn't subject to energy immunity or resistance? Sort of a Wizard's [i]flame strike[/i]. [I]--You might be on to something there but I'll see what other people might have to say about it. Yours seems to be a proper alternative go at it.[/I] Spellcell - The balancing factor on AM field is that it makes a high level wizard useless and leaves them defenseless. AM field at range is a really powerful ability (I had a wizard put it into a spell storing Ioun Stone for the party's fighter once... I still remember the look on their faces when he activated it and the ioun stone fell to the ground....). [I]--Well I was talking about Anti magic [B]aura[/B], which is a spell from magic of faerun so its prolly on the powerfull side of the spectrum :).[/I] If thought shield were personal I wouldn't worry about the max bonus. I'm more worried about a high level wizard giving all his Fighter pals +15 deflection bonuses to AC for 20 hours. [I]--Its got range Self... lol what an awful wording omg. I'll change it to Target: Personal right now to clear it up :).[/I] [/QUOTE]
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