Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrewed spells, monsters and PrCs [Updated 9 okt: Some new spells and one monster]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Forsaken One" data-source="post: 3109474" data-attributes="member: 799"><p>Sounds like very good argumentation to me Cheiro <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Thanks for the input! It's much appreciated. As long as you like the monsters and abilities its all good. CR is the easiest thing to change hehe. And yeah killing one involved antimagic and a disintegrate while knowing their powers and weaknesses <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. The CRs you suggested with argumentation seems pretty solid, thanks a bunch, exactly what I was looking for.</p><p></p><p>The "on death" effects are supposed to be epic in that game though. There are hardly any outsiders in my game walking around and all are folklorish in scope even though they might have a low CR such as Rashnak. Dealing with outsiders is legendairy stuff in that campaign and as such aren't just dealt with on a regular basis. Players learned that when coping with the supernatural things can't be fully controlled and theres always a price to pay.</p><p></p><p>There are just a hundred or two outsiders running around on the whole continent and most of them are very ancient indeed and have a few legends surrounding them. I treat most of them (like 75%) as unique beings and I have about 30ish on paper. A little over half of them has something happen when they die that affects the gameworld. But since its low magic (its just based on midnight, not fully running the setting), hardly anyone ever killed an outsider except some legendairy hero with a legendairy weapon. So when that happens I want it to have an impact on the world <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. It's not like theres loads of outsiders and demons getting slaughtered by adventuring parties and making this kinda stuff happen every day. Its a once in a century happening, maybe once a decade by the same powerfull group of heroes.</p><p></p><p>And I ment some demons to be killed but not permanently destroyed, some forces are just beyond mortals to fight against and come out on top in the end. It's totally grimm and gritty.</p><p></p><p>The whole campaign surrounded the quest for the assembly of something ancient and to defeat certain guardians that protected the pieces and to find them and to know stuff about the guardians they had to deal with demons and spirits to get that information. (Yeah yeah corny I know <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</p><p></p><p>In short, the disproportionate part was ment that way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />. </p><p></p><p>But you are totally right on Yx's CR and skills, I'll up the QS golem to 18 per your suggestion, I can find myself in your argumentation. I'm a total noob when it gets to CR allocating. I'll rework Yx tomorrow after I sleep some when this movie finishes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>How does the flavor of the critters feel to you for the rest?</p><p></p><p>[EDIT: btw; Any type of monsters, PrC's, spells or items you particularly like? I got a bunch of stuff laying around and even more at my appartment. Maybe theres something I could post that suits your fancy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. That goes for anyone whos reading this and got a request for that matter. /edit]</p></blockquote><p></p>
[QUOTE="The Forsaken One, post: 3109474, member: 799"] Sounds like very good argumentation to me Cheiro :). Thanks for the input! It's much appreciated. As long as you like the monsters and abilities its all good. CR is the easiest thing to change hehe. And yeah killing one involved antimagic and a disintegrate while knowing their powers and weaknesses :). The CRs you suggested with argumentation seems pretty solid, thanks a bunch, exactly what I was looking for. The "on death" effects are supposed to be epic in that game though. There are hardly any outsiders in my game walking around and all are folklorish in scope even though they might have a low CR such as Rashnak. Dealing with outsiders is legendairy stuff in that campaign and as such aren't just dealt with on a regular basis. Players learned that when coping with the supernatural things can't be fully controlled and theres always a price to pay. There are just a hundred or two outsiders running around on the whole continent and most of them are very ancient indeed and have a few legends surrounding them. I treat most of them (like 75%) as unique beings and I have about 30ish on paper. A little over half of them has something happen when they die that affects the gameworld. But since its low magic (its just based on midnight, not fully running the setting), hardly anyone ever killed an outsider except some legendairy hero with a legendairy weapon. So when that happens I want it to have an impact on the world :). It's not like theres loads of outsiders and demons getting slaughtered by adventuring parties and making this kinda stuff happen every day. Its a once in a century happening, maybe once a decade by the same powerfull group of heroes. And I ment some demons to be killed but not permanently destroyed, some forces are just beyond mortals to fight against and come out on top in the end. It's totally grimm and gritty. The whole campaign surrounded the quest for the assembly of something ancient and to defeat certain guardians that protected the pieces and to find them and to know stuff about the guardians they had to deal with demons and spirits to get that information. (Yeah yeah corny I know :p) In short, the disproportionate part was ment that way :p. But you are totally right on Yx's CR and skills, I'll up the QS golem to 18 per your suggestion, I can find myself in your argumentation. I'm a total noob when it gets to CR allocating. I'll rework Yx tomorrow after I sleep some when this movie finishes :). How does the flavor of the critters feel to you for the rest? [EDIT: btw; Any type of monsters, PrC's, spells or items you particularly like? I got a bunch of stuff laying around and even more at my appartment. Maybe theres something I could post that suits your fancy :). That goes for anyone whos reading this and got a request for that matter. /edit] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrewed spells, monsters and PrCs [Updated 9 okt: Some new spells and one monster]
Top