Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrewed Warlord on a Rogue chassis
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Undrave" data-source="post: 7898066" data-attributes="member: 7015698"><p>I also took a look at the Ranger as a mesuring stick. The Warlord doesn’t have all the defensive abilities of the Rogue (such as minor action Disengage, Evasion, etc), so if they stand in the fray they stand a greater chance of taking hits. Furthermore, they don’t have any incentive to invest in CON so the hp won’t be as high as it could be. You'll want a good STR so you can generate Insight Dice, but you'll also want a good INT, CHA or WIS to make use of your features... and you might even want a +1 to DEX to have a better AC, or you'll sacrifice that for +1 CON (it's also why I gave them shields). It might be too strong on rolled stats but on point buy you're gonna feel pretty MAD.</p><p></p><p>I decided to make the sneak equivalent higher because it relies on two attacks hitting and your allie must decide if they use the die BEFORE attacking (unlike a Smite). Basically there’s less chance of them working than a regular sneak attack, hence the higher dice size. Also the Warlord can’t inflict that damage himself. I also wanted it to be a more important decision wether to just keep the dice for damage or use them up for signals.</p><p></p><p>Though I should make it so you can’t generate dice on a reaction...</p><p></p><p>STRIKE! Doesn’t always use a reaction because reactions are very precious in 5e and the best characters to use STRIKE on would prefer to keep their Opportunity Attack online most of the time.</p><p></p><p>Extra Attack is so you can use a Shout AND attack on the same turn. I’m also planning a subclass that can use multiple shouts a turn. It replaces one of the Rogue’s many defensive ability.</p><p></p><p>And I’ll rework the stun or get rid of it. I originally intended the damage roll to be the DC instead but it got way too wordy. I wish I had more conditions to work with.</p><p></p><p>Not sure it matters where the dice are... but I could add a clause that says they dissapear if you’re incapacitated or something.</p><p></p><p></p><p></p><p>I just fixed the minor action thing, thanks for pointing it out.</p><p></p><p>Thanks for the good comment!</p></blockquote><p></p>
[QUOTE="Undrave, post: 7898066, member: 7015698"] I also took a look at the Ranger as a mesuring stick. The Warlord doesn’t have all the defensive abilities of the Rogue (such as minor action Disengage, Evasion, etc), so if they stand in the fray they stand a greater chance of taking hits. Furthermore, they don’t have any incentive to invest in CON so the hp won’t be as high as it could be. You'll want a good STR so you can generate Insight Dice, but you'll also want a good INT, CHA or WIS to make use of your features... and you might even want a +1 to DEX to have a better AC, or you'll sacrifice that for +1 CON (it's also why I gave them shields). It might be too strong on rolled stats but on point buy you're gonna feel pretty MAD. I decided to make the sneak equivalent higher because it relies on two attacks hitting and your allie must decide if they use the die BEFORE attacking (unlike a Smite). Basically there’s less chance of them working than a regular sneak attack, hence the higher dice size. Also the Warlord can’t inflict that damage himself. I also wanted it to be a more important decision wether to just keep the dice for damage or use them up for signals. Though I should make it so you can’t generate dice on a reaction... STRIKE! Doesn’t always use a reaction because reactions are very precious in 5e and the best characters to use STRIKE on would prefer to keep their Opportunity Attack online most of the time. Extra Attack is so you can use a Shout AND attack on the same turn. I’m also planning a subclass that can use multiple shouts a turn. It replaces one of the Rogue’s many defensive ability. And I’ll rework the stun or get rid of it. I originally intended the damage roll to be the DC instead but it got way too wordy. I wish I had more conditions to work with. Not sure it matters where the dice are... but I could add a clause that says they dissapear if you’re incapacitated or something. I just fixed the minor action thing, thanks for pointing it out. Thanks for the good comment! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Homebrewed Warlord on a Rogue chassis
Top