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*Dungeons & Dragons
Homebrewed Warlord on a Rogue chassis
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<blockquote data-quote="Undrave" data-source="post: 7898134" data-attributes="member: 7015698"><p>Flexibility. It's been discussed at length but basically it's so the Warlord isn't useless on their own at later levels. </p><p></p><p></p><p>It's mostly to avoid implication of bossing other players around and give some space to fluff the character in a less militaristic view. </p><p></p><p></p><p>It's probably not, but I don't think this is the kind of effect that exist in 5e as it is right now. If you have a better verbiage it would be useful. There is some effects that can end with a save after the initial affliction. </p><p></p><p></p><p></p><p>Sneak Attack actually specifies the target needs to be within 5 feet of its enemy, not necessarily your ally. But yeah, I mean the first one. Basically it works on everything unless you try to shoot some isolated guy with a bow or with a reach weapon. It's corner cases but I felt it was appropriate from a fluff basic. It is basically 'always', but it makes you think about where you're standing regarding your allies and enemies. It's not meant to be super difficult to pull off. </p><p></p><p></p><p></p><p>You're idea is pretty good! I just worry about the fiddliness of tracking the 1 minute thing. I would still keep it as the Insight Dice disappearing at the start of your turn, but your wording is much better. Don't know if advantage is necessary? </p><p></p><p></p><p></p><p>Good point on the 'Insight dice on creature' and Astronomical Luck. </p><p></p><p>The idea what that you signal a lucky opportunity. Basically the signal are named after what message they're meant to convey and in this case I guess I could rename it "Take the chance" or something? Do you think it's too strong for the level it comes online at? I wanted signals to get stronger as you advance in level not fall behind. </p><p></p><p></p><p></p><p>Yeah it is too low, but it's also something you can do turn after turn after turn, so I was a bit worry it might get too strong... How about Proficiency+Charisma per dice spent and you can decide to add more at later levels? </p><p></p><p>A bonus action is worth an attack with a light weapon so about D6+Stat and the Insight Dice is worth 1D8 damage... I guess the bonus action is slightly more precious?</p><p></p><p></p><p></p><p>Well, a Mastermind Rogue can use the Help action at 15 feet as a bonus action. It's basically the same thing only a level earlier and dependant on Insight Dice. </p><p></p><p></p><p></p><p>Well they're the most universal of options so I wanted to split them off so they take more signal options. But if I go for 'Insight Dice on a creature' I'll just have them both be the same option again that grants advantage to the attack against the creature with Insight Dice OR within X feet of creature with insight dice. </p><p></p><p></p><p></p><p>Yeah that could be cool. You don't think it would be too complicated a text box? </p><p></p><p></p><p></p><p>Yeah that one was hastily written late at night. I'll think up something better. </p><p></p><p></p><p></p><p>Hmm... how can I avoid that?</p></blockquote><p></p>
[QUOTE="Undrave, post: 7898134, member: 7015698"] Flexibility. It's been discussed at length but basically it's so the Warlord isn't useless on their own at later levels. It's mostly to avoid implication of bossing other players around and give some space to fluff the character in a less militaristic view. It's probably not, but I don't think this is the kind of effect that exist in 5e as it is right now. If you have a better verbiage it would be useful. There is some effects that can end with a save after the initial affliction. Sneak Attack actually specifies the target needs to be within 5 feet of its enemy, not necessarily your ally. But yeah, I mean the first one. Basically it works on everything unless you try to shoot some isolated guy with a bow or with a reach weapon. It's corner cases but I felt it was appropriate from a fluff basic. It is basically 'always', but it makes you think about where you're standing regarding your allies and enemies. It's not meant to be super difficult to pull off. You're idea is pretty good! I just worry about the fiddliness of tracking the 1 minute thing. I would still keep it as the Insight Dice disappearing at the start of your turn, but your wording is much better. Don't know if advantage is necessary? Good point on the 'Insight dice on creature' and Astronomical Luck. The idea what that you signal a lucky opportunity. Basically the signal are named after what message they're meant to convey and in this case I guess I could rename it "Take the chance" or something? Do you think it's too strong for the level it comes online at? I wanted signals to get stronger as you advance in level not fall behind. Yeah it is too low, but it's also something you can do turn after turn after turn, so I was a bit worry it might get too strong... How about Proficiency+Charisma per dice spent and you can decide to add more at later levels? A bonus action is worth an attack with a light weapon so about D6+Stat and the Insight Dice is worth 1D8 damage... I guess the bonus action is slightly more precious? Well, a Mastermind Rogue can use the Help action at 15 feet as a bonus action. It's basically the same thing only a level earlier and dependant on Insight Dice. Well they're the most universal of options so I wanted to split them off so they take more signal options. But if I go for 'Insight Dice on a creature' I'll just have them both be the same option again that grants advantage to the attack against the creature with Insight Dice OR within X feet of creature with insight dice. Yeah that could be cool. You don't think it would be too complicated a text box? Yeah that one was hastily written late at night. I'll think up something better. Hmm... how can I avoid that? [/QUOTE]
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