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General Tabletop Discussion
*Dungeons & Dragons
Homebrewed Warlord take 2
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<blockquote data-quote="Undrave" data-source="post: 7939406" data-attributes="member: 7015698"><p>So I went and added Skirmisher Tactics to the Borderlands Marshall. I think it's for the best.</p><p></p><p>I really like the Rogue subclass formats, it's really easy to come up with new ones now that I'm satisfied with the base class.</p><p></p><p>First you need two features for level 3: one I consider a more passive boost, such as proficiencies, and one more active where you need to choose to do something.</p><p></p><p>Then at 9th level I try to go for something thats more out-of-combat focused, almost a ribbon but just a little bit more crunchy.</p><p></p><p>Then a 13th level something new that can be applied in combat.</p><p></p><p>And finally at 17th, where I don't really care as much about balance (capstone gotta cap!) I usually go for something that reinforces or improves one of the previous features, either from the subclass or the core class.</p><p></p><p>I think it's a solid framework to work with!</p></blockquote><p></p>
[QUOTE="Undrave, post: 7939406, member: 7015698"] So I went and added Skirmisher Tactics to the Borderlands Marshall. I think it's for the best. I really like the Rogue subclass formats, it's really easy to come up with new ones now that I'm satisfied with the base class. First you need two features for level 3: one I consider a more passive boost, such as proficiencies, and one more active where you need to choose to do something. Then at 9th level I try to go for something thats more out-of-combat focused, almost a ribbon but just a little bit more crunchy. Then a 13th level something new that can be applied in combat. And finally at 17th, where I don't really care as much about balance (capstone gotta cap!) I usually go for something that reinforces or improves one of the previous features, either from the subclass or the core class. I think it's a solid framework to work with! [/QUOTE]
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Homebrewed Warlord take 2
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