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General Tabletop Discussion
*Dungeons & Dragons
Homebrewed Warlord take 2
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<blockquote data-quote="doctorbadwolf" data-source="post: 7941040" data-attributes="member: 6704184"><p>I like that a lot more. “When an ally deals damage” is much more open, and let’s the class benefit pretty much any damage dealer on the team with their main feature. </p><p></p><p></p><p> Good points, though I’m not sure it’s worth saving “your base class features synergies intuitively” for a subclass, if that makes sense. </p><p></p><p> no signals are good. It’s mostly just the action economy of shouts and attacking, and not having to skip on using Shouts in order to get Insight Dice and use Signals, that bugs me.</p><p></p><p>What if one of the shouts allows using battlefield insight?</p><p>Or maybe Chosen One could use BI at the start of their turn? </p><p> </p><p> Makes sense to me! I’d also love to see a warlord with a war dog and/or a cavalry captain type with a warhorse. But I really like pet subclasses. </p><p></p><p></p><p> Upgrading works. What about scaling like cantrips?</p><p></p><p> fair points, I just think some of those effects are...things that should allow saves. Idk. </p><p></p><p></p><p></p><p> I guess I’m not sure what to compare 0 dice signals to. Honestly, I’d take a few 0 dice signals, and give them for free to all Warlords, and balance them around the rogues cunning action. Make the ones you choose from a list all cost a die. </p><p></p><p></p><p></p><p>More later. My beak is over <img class="smilie smilie--emoji" loading="lazy" alt="😂" title="Face with tears of joy :joy:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" data-shortname=":joy:" /></p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7941040, member: 6704184"] I like that a lot more. “When an ally deals damage” is much more open, and let’s the class benefit pretty much any damage dealer on the team with their main feature. Good points, though I’m not sure it’s worth saving “your base class features synergies intuitively” for a subclass, if that makes sense. no signals are good. It’s mostly just the action economy of shouts and attacking, and not having to skip on using Shouts in order to get Insight Dice and use Signals, that bugs me. What if one of the shouts allows using battlefield insight? Or maybe Chosen One could use BI at the start of their turn? Makes sense to me! I’d also love to see a warlord with a war dog and/or a cavalry captain type with a warhorse. But I really like pet subclasses. Upgrading works. What about scaling like cantrips? fair points, I just think some of those effects are...things that should allow saves. Idk. I guess I’m not sure what to compare 0 dice signals to. Honestly, I’d take a few 0 dice signals, and give them for free to all Warlords, and balance them around the rogues cunning action. Make the ones you choose from a list all cost a die. More later. My beak is over 😂 [/QUOTE]
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