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Homebrewers: How old is your world?
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<blockquote data-quote="s/LaSH" data-source="post: 678645" data-attributes="member: 6929"><p>Major settings I've detailed:</p><p></p><p>Other-Earth (2000 or 12 billion BC) - my current campaign, which is just medieval Europe with a couple of nations replaced with elves and orcs and stuff, so it doesn't require much development. Oh, and there are monsters and one heck of a metaplot. It forms the basis for my webcomic and thence my ability to draw the artist's benefit, so it's keeping me alive in an abstract way. It has a uniquely down-to-earth epic feel.</p><p></p><p>Yggdrasil (1991) - working name for a fairly vanilla-seeming fantasy world. Only it's got several thousand years of history, a very broad scope (it's not a globe, it's an infinite plane), and the geography is wacked - if you cross the biggest fjord you've ever seen, you find a hole bigger than most countries that opens onto Hell. Very medieval, very nature-lush. I've rarely gamed in it, but I suspect it would be fun on a regular basis.</p><p></p><p>SkyRust (1994) - Earth didn't like humans polluting it. So it did something really, really drastic about it. I worked some unusual magic types into this, such as visiting the akasic plane of existance for knowledge. It's extraordinarily bleak. I've rarely gamed in it, but it got the interest of the players.</p><p></p><p>Arcturus (2002) - an evening's work upon which I've based three novellas and have barely scratched the surface. Think modern science fiction attempting to deal with Edgar Rice Burroughs or horrible '50s B-movies with a healthy dash of Planescape-style D&D. Again, I haven't actually gamed in Arcturus. But I'd like to, because of the sheer coolness of the setting (IMHO).</p><p></p><p>ISAF (1989, I was 8 at the time) - a science fiction universe I've been trying to adapt to RPGs for roughly a decade now, on and off. (It stands for Imperial State Armed Forces, a sort of mercenary standing army arrangement in an age of megacorporations and religious conflict - between good and evil forces of immense power.) This is my dearest baby, and I've never actually run a game in it, but for sheer cybergothic space opera supernatural horror and butt-kicking, I've never found better. Now I just gotta write that novel... make that a dozen novels. Is there such a thing as too much development?</p><p></p><p>These are just the major projects. Now, I know I haven't gamed in many of them... but they're game-oriented (except for Arcturus, strangely enough, which is best suited to heroic fantasy).</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 678645, member: 6929"] Major settings I've detailed: Other-Earth (2000 or 12 billion BC) - my current campaign, which is just medieval Europe with a couple of nations replaced with elves and orcs and stuff, so it doesn't require much development. Oh, and there are monsters and one heck of a metaplot. It forms the basis for my webcomic and thence my ability to draw the artist's benefit, so it's keeping me alive in an abstract way. It has a uniquely down-to-earth epic feel. Yggdrasil (1991) - working name for a fairly vanilla-seeming fantasy world. Only it's got several thousand years of history, a very broad scope (it's not a globe, it's an infinite plane), and the geography is wacked - if you cross the biggest fjord you've ever seen, you find a hole bigger than most countries that opens onto Hell. Very medieval, very nature-lush. I've rarely gamed in it, but I suspect it would be fun on a regular basis. SkyRust (1994) - Earth didn't like humans polluting it. So it did something really, really drastic about it. I worked some unusual magic types into this, such as visiting the akasic plane of existance for knowledge. It's extraordinarily bleak. I've rarely gamed in it, but it got the interest of the players. Arcturus (2002) - an evening's work upon which I've based three novellas and have barely scratched the surface. Think modern science fiction attempting to deal with Edgar Rice Burroughs or horrible '50s B-movies with a healthy dash of Planescape-style D&D. Again, I haven't actually gamed in Arcturus. But I'd like to, because of the sheer coolness of the setting (IMHO). ISAF (1989, I was 8 at the time) - a science fiction universe I've been trying to adapt to RPGs for roughly a decade now, on and off. (It stands for Imperial State Armed Forces, a sort of mercenary standing army arrangement in an age of megacorporations and religious conflict - between good and evil forces of immense power.) This is my dearest baby, and I've never actually run a game in it, but for sheer cybergothic space opera supernatural horror and butt-kicking, I've never found better. Now I just gotta write that novel... make that a dozen novels. Is there such a thing as too much development? These are just the major projects. Now, I know I haven't gamed in many of them... but they're game-oriented (except for Arcturus, strangely enough, which is best suited to heroic fantasy). [/QUOTE]
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