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<blockquote data-quote="Tuerny" data-source="post: 11252" data-attributes="member: 674"><p>My setting, Vadaris, is something I truly love and cherish, other settings can capture my interest and fancy, but none of them hold it long. </p><p></p><p></p><p>Individual regions vary greatly and range from the typical quasi-medivel and oriental, to more unique blends of various cultures and traditions.</p><p></p><p>The premise behind the setting is that the entire world is in fact a finite, but growing plane made up of various adjacent realms that are each embodiments of a different great spirit. The harshness or hospitability of the region depend on the spirit's opinion of mortal races and can range from friendly, fertile river valley spirits to the hateful spirits of a particularly deadly desert. </p><p></p><p>In addition to the powerful great spirits there are also countless lesser spirits who are embodied by individual mountains, streams, rivers, or forests. These are generally neutral to mortal races but can change their mind easily if they are placated or ignored. </p><p></p><p>Some regions have slumbering or imprisoned great spirits, where the mortal races have called upon powerful gods, who are typically abstract representations of fundamental forces of the universe, to protect them from the "demons" of the world. They typically have to do this through their powerful supernatural agents. Either incarnates (celestials and fiends) or demigods. </p><p></p><p>Demigods are a special case. They are powerful, unique beings with their own goals and such that either travel through Vadaris establishing power bases and attempting to tap into the hidden eldritch power of the land or serving some divine patron or another. Many wish to attain true divinity, others have more intricate or lofty goals. One of them genetically altered giant lizards to create a servant race of psionic geneticists who after almost three thousand years tried to aid him in his attempt to capture a powerful force of destruction know as the Oblivion within a pinnacle. It worked, but not how the Grand Amorphya (the demigod) would have liked. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>ergh, I have gone on long enough.</p><p>You get the idea, at least on the mythic level.</p></blockquote><p></p>
[QUOTE="Tuerny, post: 11252, member: 674"] My setting, Vadaris, is something I truly love and cherish, other settings can capture my interest and fancy, but none of them hold it long. Individual regions vary greatly and range from the typical quasi-medivel and oriental, to more unique blends of various cultures and traditions. The premise behind the setting is that the entire world is in fact a finite, but growing plane made up of various adjacent realms that are each embodiments of a different great spirit. The harshness or hospitability of the region depend on the spirit's opinion of mortal races and can range from friendly, fertile river valley spirits to the hateful spirits of a particularly deadly desert. In addition to the powerful great spirits there are also countless lesser spirits who are embodied by individual mountains, streams, rivers, or forests. These are generally neutral to mortal races but can change their mind easily if they are placated or ignored. Some regions have slumbering or imprisoned great spirits, where the mortal races have called upon powerful gods, who are typically abstract representations of fundamental forces of the universe, to protect them from the "demons" of the world. They typically have to do this through their powerful supernatural agents. Either incarnates (celestials and fiends) or demigods. Demigods are a special case. They are powerful, unique beings with their own goals and such that either travel through Vadaris establishing power bases and attempting to tap into the hidden eldritch power of the land or serving some divine patron or another. Many wish to attain true divinity, others have more intricate or lofty goals. One of them genetically altered giant lizards to create a servant race of psionic geneticists who after almost three thousand years tried to aid him in his attempt to capture a powerful force of destruction know as the Oblivion within a pinnacle. It worked, but not how the Grand Amorphya (the demigod) would have liked. ;) ergh, I have gone on long enough. You get the idea, at least on the mythic level. [/QUOTE]
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