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<blockquote data-quote="el-remmen" data-source="post: 12049" data-attributes="member: 11"><p>I have long been of the opinion that Dungeon adventures on average are a whole lot better than even some of the <em>classic</em> official moduels TSR put out over the years. The format allowed for intriguing adventure ideas to be pursued that would not have been a big -seller in module format - but was great none-the-less - esp. non-dungeon crawl type adventures.</p><p></p><p>As for how I run my game - all I can say is, obviously you never read my story hour <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> But I run an "organic" story/character-based game - I use Dungeon Magazine in a "mosaic" style - snipping togther bits of adventure or changing elements to fit them together - sometimes I doubt the authors of said adventures would even recognize them <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Of course, mostly I write my own adventures these days - but I still use NPCs and locations (and maps - I suck at maps) from Dungeon all the time - too bad it has been so lackluster with the advent of 3E (but then again with Chris Perkins at the helm it kinda was going downhill for a while).</p></blockquote><p></p>
[QUOTE="el-remmen, post: 12049, member: 11"] I have long been of the opinion that Dungeon adventures on average are a whole lot better than even some of the [i]classic[/i] official moduels TSR put out over the years. The format allowed for intriguing adventure ideas to be pursued that would not have been a big -seller in module format - but was great none-the-less - esp. non-dungeon crawl type adventures. As for how I run my game - all I can say is, obviously you never read my story hour :eek: But I run an "organic" story/character-based game - I use Dungeon Magazine in a "mosaic" style - snipping togther bits of adventure or changing elements to fit them together - sometimes I doubt the authors of said adventures would even recognize them :) Of course, mostly I write my own adventures these days - but I still use NPCs and locations (and maps - I suck at maps) from Dungeon all the time - too bad it has been so lackluster with the advent of 3E (but then again with Chris Perkins at the helm it kinda was going downhill for a while). [/QUOTE]
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