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<blockquote data-quote="el-remmen" data-source="post: 12870" data-attributes="member: 11"><p>While I recently started using this software called WeatherMaster (I saw advertised in Dungeon actually) - I have never been the kind of world creator that cares about prevailing tides, detailed weather systems, etc. . .</p><p></p><p>As far as I'm concerned that stuff only matters in terms of how it serves the story whether it be a storm at sea or a blizzard or a drought. . . I really have a lot more cultural details to worry about than whether or not it is possible for people to grow crops at a certain altitude.</p><p></p><p>Of course, for the sake of verisimiltude you cannot have things contridict each other - you can't have a blizzard in the middle of the summer, or make sea travel so dangerous that is unreasonable to believe that sea-trade even rose up to be a main form of economic power.</p><p></p><p>But recently I had a discussion with a friend who was telling me that gravity on Aquerra had to be less than Earth's because it was so much smaller - you know what I say - SHUT UP! - The gravity is what I say it is. . . And what does it matter how far the moon is from the world, etc. . . etc. . .? </p><p></p><p>What matters much more to me are things like, is the history rich, are the cultures "realistic" in how they develop and interact, are the details of people, places and customs, laws and traditions and holidays and all that stuff woven together well enough to allow for immersion of the character in the setting?</p></blockquote><p></p>
[QUOTE="el-remmen, post: 12870, member: 11"] While I recently started using this software called WeatherMaster (I saw advertised in Dungeon actually) - I have never been the kind of world creator that cares about prevailing tides, detailed weather systems, etc. . . As far as I'm concerned that stuff only matters in terms of how it serves the story whether it be a storm at sea or a blizzard or a drought. . . I really have a lot more cultural details to worry about than whether or not it is possible for people to grow crops at a certain altitude. Of course, for the sake of verisimiltude you cannot have things contridict each other - you can't have a blizzard in the middle of the summer, or make sea travel so dangerous that is unreasonable to believe that sea-trade even rose up to be a main form of economic power. But recently I had a discussion with a friend who was telling me that gravity on Aquerra had to be less than Earth's because it was so much smaller - you know what I say - SHUT UP! - The gravity is what I say it is. . . And what does it matter how far the moon is from the world, etc. . . etc. . .? What matters much more to me are things like, is the history rich, are the cultures "realistic" in how they develop and interact, are the details of people, places and customs, laws and traditions and holidays and all that stuff woven together well enough to allow for immersion of the character in the setting? [/QUOTE]
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