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<blockquote data-quote="Chaosmancer" data-source="post: 8704302" data-attributes="member: 6801228"><p>Well, I do want to be careful not to get caught up in thinking too much of specific builds. That's the sort of thing that makes people say Blade Ward is amazing.... as long as you are a 6th level bladesinger who can attack and cast it. </p><p></p><p>But, thinking of a heavily armored, High AC Armorsmith... yes, this would be a good cantrip for them to escape after getting beat down. But I don't know if it is good enough to be too good. After all, it is far less damage than his punch, and depending on the ruling of Booming Blade at your table, far far far less than his punch. But I'm seeing "it makes sense and is good" not "this is far too powerful and better than everything else" from thinking about it in that specific situation. Yes, it will allow a high AC melee caster to more easily disengage from a group, but in terms of damage, I don't know if slightly injuring 3 to 4 enemies is better than doing much more significant damage to a single enemy and triggering your class abilities. I mean, even if you don't have booming blade two attacks for 2d8+4 is 13 damage, you'd need to have four enemies fail the same against stormwalk to get the same, and 4 damage to four enemies with 20 hp isn't as good as 13 damage to one, in my opinion.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8704302, member: 6801228"] Well, I do want to be careful not to get caught up in thinking too much of specific builds. That's the sort of thing that makes people say Blade Ward is amazing.... as long as you are a 6th level bladesinger who can attack and cast it. But, thinking of a heavily armored, High AC Armorsmith... yes, this would be a good cantrip for them to escape after getting beat down. But I don't know if it is good enough to be too good. After all, it is far less damage than his punch, and depending on the ruling of Booming Blade at your table, far far far less than his punch. But I'm seeing "it makes sense and is good" not "this is far too powerful and better than everything else" from thinking about it in that specific situation. Yes, it will allow a high AC melee caster to more easily disengage from a group, but in terms of damage, I don't know if slightly injuring 3 to 4 enemies is better than doing much more significant damage to a single enemy and triggering your class abilities. I mean, even if you don't have booming blade two attacks for 2d8+4 is 13 damage, you'd need to have four enemies fail the same against stormwalk to get the same, and 4 damage to four enemies with 20 hp isn't as good as 13 damage to one, in my opinion. [/QUOTE]
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