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Homebrewing a Cantrip
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<blockquote data-quote="DND_Reborn" data-source="post: 8704558" data-attributes="member: 6987520"><p>I don't compare cantrips to damage by a melee fighter, but cantrip to cantrip:</p><p></p><p>Like you said, Sword Burst and Thunderclap both deal d6 damage, but to ALL creatures, not chosen ones. In this respect, your cantrip is stronger.</p><p></p><p></p><p>Those two cantrips are used more defensively IME when a caster finds themselves surrounded (or nearly so). They allow you to soften up a large number of creatures in one instance. Often, after the cantrip, the PC will <em>misty step</em> to escape as a bonus action.</p><p></p><p></p><p>Shillelagh and Magic Stone aren't direct damage cantrips, however, and this is. 4d6 only feels too strong <em>because</em> this has multiple riders.</p><p></p><p>FWIW, I feel Shillelagh and Magic Stone <em>should</em> scale, and our house-rules for them do;</p><p></p><p>Shillelagh becomes a +1 weapon at 5th level, +2 at 11th and +3 at 17th.</p><p>Magic Stone creates an additional piece of ammunition (not just stone for us, but arrows as well) at 5th, 11th and 17th levels.</p><p></p><p>Most games don't even get to "late game" space, so IME these cantrips (even before the house-rules) were always decent, if not great early on. YMMV, of course.</p><p></p><p></p><p>Running past other enemies doesn't necessarily mean you are running <em>deeper</em> into their lines... I was actually imagining running away from the lines and bypassing those who had advanced beyond the party's "line".</p><p></p><p></p><p>Yep, it is a trade-off. Better damage for no movement boost. That IMO keeps them on par with each other actually.</p><p></p><p>Also, the attack may or may not have advantage, but if you miss you get nothing. In my version, you <em>still</em> get the +10 to speed.</p><p></p><p>Finally, as I've said, if you like your version and your group feels it is ok, go with it. However, I do feel mine is more in line power-wise with other cantrips and also designed more like them. Use it or not, I'm just offering it as an alternative which I feel is better balanced.</p><p></p><p>Cheers! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8704558, member: 6987520"] I don't compare cantrips to damage by a melee fighter, but cantrip to cantrip: Like you said, Sword Burst and Thunderclap both deal d6 damage, but to ALL creatures, not chosen ones. In this respect, your cantrip is stronger. Those two cantrips are used more defensively IME when a caster finds themselves surrounded (or nearly so). They allow you to soften up a large number of creatures in one instance. Often, after the cantrip, the PC will [I]misty step[/I] to escape as a bonus action. Shillelagh and Magic Stone aren't direct damage cantrips, however, and this is. 4d6 only feels too strong [I]because[/I] this has multiple riders. FWIW, I feel Shillelagh and Magic Stone [I]should[/I] scale, and our house-rules for them do; Shillelagh becomes a +1 weapon at 5th level, +2 at 11th and +3 at 17th. Magic Stone creates an additional piece of ammunition (not just stone for us, but arrows as well) at 5th, 11th and 17th levels. Most games don't even get to "late game" space, so IME these cantrips (even before the house-rules) were always decent, if not great early on. YMMV, of course. Running past other enemies doesn't necessarily mean you are running [I]deeper[/I] into their lines... I was actually imagining running away from the lines and bypassing those who had advanced beyond the party's "line". Yep, it is a trade-off. Better damage for no movement boost. That IMO keeps them on par with each other actually. Also, the attack may or may not have advantage, but if you miss you get nothing. In my version, you [I]still[/I] get the +10 to speed. Finally, as I've said, if you like your version and your group feels it is ok, go with it. However, I do feel mine is more in line power-wise with other cantrips and also designed more like them. Use it or not, I'm just offering it as an alternative which I feel is better balanced. Cheers! :) [/QUOTE]
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