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Homebrewing a Cantrip
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<blockquote data-quote="EzekielRaiden" data-source="post: 8704925" data-attributes="member: 6790260"><p>Yes, well. That's how <em>I</em> feel about large portions of 5e's rules, so this is sort of par for the course for me.</p><p></p><p>But yeah, <em>sword burst</em> is pretty clearly much better than <em>thunderclap</em>. And if we compare it to at least my proposed version of <em>stormwalk</em>, <em>sword burst</em> has:</p><ul> <li data-xf-list-type="ul">a much better damage type (force vs lightning) in terms of resistances, though force doesn't interact with Sorcerer features, a minor point in <em>stormwalk</em>'s favor</li> <li data-xf-list-type="ul">a better save, if you go with Con for <em>stormwalk</em></li> <li data-xf-list-type="ul">slightly inferior starting damage (1d6 vs 1d6+2), but superior from level 5 up (2d6>1d6+3 about two thirds of the time) and <em>clearly</em> superior from 11 up (3d6>1d6+5 more than three quarters of the time.)</li> <li data-xf-list-type="ul">no riders, and thus comparatively weaker than <em>stormwalk</em></li> </ul><p>You could correct this by having the cantrip start with no scaling at all, and only gain +proficiency at level 11, or by dropping it to d4 (since 1d4+2 is only very, <em>very</em> slightly better than 1d6, and even 1d4+4 is clearly inferior to 2d6, as the <em>maximum</em> of the former is only one more than the <em>average</em> of the latter.) If you do go for the d4, at that point the ONLY selling point for <em>stormwalk</em> is the rider, in all other ways it sucks. If you stick with d6, it starts out as a slightly stronger damage option for a very bad tactical choice (seriously, low-level casters are WAY squishy), but fairly quickly becomes inferior damage even compared to other AoE cantrips.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8704925, member: 6790260"] Yes, well. That's how [I]I[/I] feel about large portions of 5e's rules, so this is sort of par for the course for me. But yeah, [I]sword burst[/I] is pretty clearly much better than [I]thunderclap[/I]. And if we compare it to at least my proposed version of [I]stormwalk[/I], [I]sword burst[/I] has: [LIST] [*]a much better damage type (force vs lightning) in terms of resistances, though force doesn't interact with Sorcerer features, a minor point in [I]stormwalk[/I]'s favor [*]a better save, if you go with Con for [I]stormwalk[/I] [*]slightly inferior starting damage (1d6 vs 1d6+2), but superior from level 5 up (2d6>1d6+3 about two thirds of the time) and [I]clearly[/I] superior from 11 up (3d6>1d6+5 more than three quarters of the time.) [*]no riders, and thus comparatively weaker than [I]stormwalk[/I] [/LIST] You could correct this by having the cantrip start with no scaling at all, and only gain +proficiency at level 11, or by dropping it to d4 (since 1d4+2 is only very, [I]very[/I] slightly better than 1d6, and even 1d4+4 is clearly inferior to 2d6, as the [I]maximum[/I] of the former is only one more than the [I]average[/I] of the latter.) If you do go for the d4, at that point the ONLY selling point for [I]stormwalk[/I] is the rider, in all other ways it sucks. If you stick with d6, it starts out as a slightly stronger damage option for a very bad tactical choice (seriously, low-level casters are WAY squishy), but fairly quickly becomes inferior damage even compared to other AoE cantrips. [/QUOTE]
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