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<blockquote data-quote="SmuggleNutz" data-source="post: 6387844" data-attributes="member: 6676793"><p><span style="color: #333333">How about... </span></p><p></p><p><em>Summon Energy (Sp):</em> You can create bursts of energy to inflict damage on your enemies. The energy must be from the following types: air, fire, cold, electricity, acid, force, or sonic. The energy deals 1d6 damage of the chosen type per two caster levels (minimum 1d6). You must also choose one of the following forms of attack: ranged touch; 5-ft square; emanation (5-ft/2 caster levels burst centered on self); line (5-ft long per caster level; must be at least 4th level to use); cone (5-ft long per 3 caster levels; must be at least 6th level to use); 1 shapeable 5-ft square per 2 caster levels (must be at least 8th level to use, squares must be contiguous); or a burst (5-ft radius per 4 caster levels; must be at least 10th level to use). Unless the attack is a cone, emanation, or line, it must be placed within range of 10-ft + 10-ft per caster level (for burst this applies to its center), and unless it is a ranged touch, a reflex save (DC 10 +1/2 caster level + charisma modifier) is allowed for half damage.</p><p></p><p>Beginning at 6th level you may instill this energy with greater substance. When using Acid, Air, Force, Cold, or Sonic energy and using any shape other than shapable 5-ft squares, any target that takes damage must also make a Fortitude save or be pushed away from the center of the effect by 5-ft + 5-ft per 2 caster levels. Creatures may apply size modifiers and bonuses to resist this as if resisting a Bull Rush apply to this save. </p><p></p><p>This power may be used 3 + Charisma modifier times per day. </p><p></p><p><em>Summon Creation (Su):</em> Beginning at 8th level, you can create objects and creatures. As a swift action, you can create any creature that a cleric or druid of your level could summon with Summon Monster, Summon Nature's Ally, Summon Stampede or Summon Swarm. As a swift action, you can create any non-magical object up to your size, or any object which could be made with a Major Creation spell with a caster level equal to yours. These creations last for 1 minute at 8th level, 1 hour at 12th level, one day at 16th level, and at 20th level they are permanent. The creation must appear within 30-ft of you and on a surface which can support its weight. The creation can appear in another creature’s hand, or already worn by another creature, but in that case the creature is allowed a Will save (DC 10 +1/2 your caster level + your Charisma modifier) to prevent its creation. Any creature touching an object made with this ability may spend a Standard action to make a Will save to destroy the creation. To create anything forged or mechanical in nature, (including weapons and armor) you must make a Craft check using a Craft skill related to making the item. You may only use this ability a number of times per day equal to your Charisma modifier plus 1 (minimum 1).</p></blockquote><p></p>
[QUOTE="SmuggleNutz, post: 6387844, member: 6676793"] [COLOR=#333333]How about... [/COLOR] [I]Summon Energy (Sp):[/I] You can create bursts of energy to inflict damage on your enemies. The energy must be from the following types: air, fire, cold, electricity, acid, force, or sonic. The energy deals 1d6 damage of the chosen type per two caster levels (minimum 1d6). You must also choose one of the following forms of attack: ranged touch; 5-ft square; emanation (5-ft/2 caster levels burst centered on self); line (5-ft long per caster level; must be at least 4th level to use); cone (5-ft long per 3 caster levels; must be at least 6th level to use); 1 shapeable 5-ft square per 2 caster levels (must be at least 8th level to use, squares must be contiguous); or a burst (5-ft radius per 4 caster levels; must be at least 10th level to use). Unless the attack is a cone, emanation, or line, it must be placed within range of 10-ft + 10-ft per caster level (for burst this applies to its center), and unless it is a ranged touch, a reflex save (DC 10 +1/2 caster level + charisma modifier) is allowed for half damage. Beginning at 6th level you may instill this energy with greater substance. When using Acid, Air, Force, Cold, or Sonic energy and using any shape other than shapable 5-ft squares, any target that takes damage must also make a Fortitude save or be pushed away from the center of the effect by 5-ft + 5-ft per 2 caster levels. Creatures may apply size modifiers and bonuses to resist this as if resisting a Bull Rush apply to this save. This power may be used 3 + Charisma modifier times per day. [I]Summon Creation (Su):[/I] Beginning at 8th level, you can create objects and creatures. As a swift action, you can create any creature that a cleric or druid of your level could summon with Summon Monster, Summon Nature's Ally, Summon Stampede or Summon Swarm. As a swift action, you can create any non-magical object up to your size, or any object which could be made with a Major Creation spell with a caster level equal to yours. These creations last for 1 minute at 8th level, 1 hour at 12th level, one day at 16th level, and at 20th level they are permanent. The creation must appear within 30-ft of you and on a surface which can support its weight. The creation can appear in another creature’s hand, or already worn by another creature, but in that case the creature is allowed a Will save (DC 10 +1/2 your caster level + your Charisma modifier) to prevent its creation. Any creature touching an object made with this ability may spend a Standard action to make a Will save to destroy the creation. To create anything forged or mechanical in nature, (including weapons and armor) you must make a Craft check using a Craft skill related to making the item. You may only use this ability a number of times per day equal to your Charisma modifier plus 1 (minimum 1). [/QUOTE]
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