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You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
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Homebrewing a Crossbow Feat
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<blockquote data-quote="Chaosmancer" data-source="post: 8683235" data-attributes="member: 6801228"><p>Um... Sniper is a Bonus action? <em>Double Checks</em> Oh, the ability was called Steady Aim. Stupid memory. But, sure, you can't move that turn but as long as you don't move you have advantage on every attack. </p><p></p><p>The range penalty is what Sharpshooter does. So that's out, as it overlaps. </p><p></p><p>Roll twice and take the better damage? That has some possibilities I suppose? </p><p></p><p>/////////////////////////////////////////////////////////////////////////</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Yeah, I haven't found a 3rd party product that does something I like with crossbows either. </p><p></p><p>2d8 is essentially 1d10+mod (Both average to almost 9, assuming mod is +3 or +4) so under this thought, you could double the dice of a crossbow shot for the feat. </p><p></p><p><em>plugging some math</em></p><p></p><p>[SPOILER="The Math"]</p><p>Base Longbow at 5th level 9+8 = 17 * 0.6 = 10</p><p>Bow + Style = 17 * 0.7 = 12</p><p>Bow + Style + Sharp = 37 * 0.45 = 16.5</p><p></p><p>Crossbow normal at 5th assuming two shots 11+8 = 19 *0.6 = 11.5</p><p>Crossbow + style still assume two shots 19*0.7 = 13.5</p><p>Crossbow + style + double damage dice 22+8 = 30*0.7 = 21</p><p>Same as above, but 2d8 instead of 2d10 18+8 = 26*0.7 = 18 </p><p></p><p>Max damages </p><p>Longbow + Sharp = 44</p><p>Crossbow w/2d8 = 40</p><p>[/SPOILER]</p><p></p><p>Okay, you couldn't just straight double the damage die, because that is too strong. But you could change the die, taking 1d10 and making it 2d8 and 1d8 and making it 2d6. This has a few effects, not only does it increase the damage, but it makes it more consistent as well. It is slightly stronger on average than longbow sharpshooter, but has a smaller max (not by much though) </p><p></p><p>But Sharpshooter allows you to ignore cover and range, which this doesn't. though I may keep the point blank shot feature. I think this ends up being strong enough that it doesn't need to include the crit range increase, so the new feat would read</p><p></p><p>Revised Crossbow Expert V2:</p><ul> <li data-xf-list-type="ul">You ignore the loading quality of crossbows with which you are proficient.</li> <li data-xf-list-type="ul">Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.</li> <li data-xf-list-type="ul">Crossbows you wield are better cared for and mechanically more efficient. Change their damage die as follows. Heavy Crossbow 1d10 -> 2d8, Light Crossbow 1d8 -> 2d6, Hand Crossbow 1d6 -> 2d4</li> </ul><p></p><p>This is something I could see any crossbow user wanting. And it competes as a stand-alone feat.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8683235, member: 6801228"] Um... Sniper is a Bonus action? [I]Double Checks[/I] Oh, the ability was called Steady Aim. Stupid memory. But, sure, you can't move that turn but as long as you don't move you have advantage on every attack. The range penalty is what Sharpshooter does. So that's out, as it overlaps. Roll twice and take the better damage? That has some possibilities I suppose? ///////////////////////////////////////////////////////////////////////// Yeah, I haven't found a 3rd party product that does something I like with crossbows either. 2d8 is essentially 1d10+mod (Both average to almost 9, assuming mod is +3 or +4) so under this thought, you could double the dice of a crossbow shot for the feat. [I]plugging some math[/I] [SPOILER="The Math"] Base Longbow at 5th level 9+8 = 17 * 0.6 = 10 Bow + Style = 17 * 0.7 = 12 Bow + Style + Sharp = 37 * 0.45 = 16.5 Crossbow normal at 5th assuming two shots 11+8 = 19 *0.6 = 11.5 Crossbow + style still assume two shots 19*0.7 = 13.5 Crossbow + style + double damage dice 22+8 = 30*0.7 = 21 Same as above, but 2d8 instead of 2d10 18+8 = 26*0.7 = 18 Max damages Longbow + Sharp = 44 Crossbow w/2d8 = 40 [/SPOILER] Okay, you couldn't just straight double the damage die, because that is too strong. But you could change the die, taking 1d10 and making it 2d8 and 1d8 and making it 2d6. This has a few effects, not only does it increase the damage, but it makes it more consistent as well. It is slightly stronger on average than longbow sharpshooter, but has a smaller max (not by much though) But Sharpshooter allows you to ignore cover and range, which this doesn't. though I may keep the point blank shot feature. I think this ends up being strong enough that it doesn't need to include the crit range increase, so the new feat would read Revised Crossbow Expert V2: [LIST] [*]You ignore the loading quality of crossbows with which you are proficient. [*]Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls. [*]Crossbows you wield are better cared for and mechanically more efficient. Change their damage die as follows. Heavy Crossbow 1d10 -> 2d8, Light Crossbow 1d8 -> 2d6, Hand Crossbow 1d6 -> 2d4 [/LIST] This is something I could see any crossbow user wanting. And it competes as a stand-alone feat. [/QUOTE]
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