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Homebrewing a PC race: Gorgons
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<blockquote data-quote="QuietBrowser" data-source="post: 7337453" data-attributes="member: 6855057"><p>Firstly, let me thank you both for taking the time out of your day to comment on this! I really need to discuss this matter, so critique is really appreciated.</p><p></p><p></p><p></p><p></p><p>Mostly I added the Disease resistance because A: Venom-Kissed was inspired by the Dwarven Resilience racial trait from the corebook, and B: it is kind of fitting for the race, seeing as how their territory resides deep in hostile swamp & jungle terrain.</p><p></p><p>The gaze attack being action was something I considered; I wimped out and went with bonus action because I was unsure of how to actually write "gaze attack takes an action to use" - I've seen people argue about the wording of that before.</p><p></p><p></p><p></p><p>As a matter of fact, the lore for the gorgons is that they can and do spontaneously mutate as they grow in age/power - some are born mutated (which ties into the mechanics; house rule for the setting is that everybody gets a feat at 1st level), but others spontaneously go from the basic template (elven maid with scaly skin, serpentine eyes, clawed digits and a mane of prehensile snake's tails) to a more mutated form - sprouting extra limbs, legs melding into a tail, etcetera.</p><p></p><p>That's why mutations are a feat and not a subrace.</p><p></p><p>Also... I thought all feats in 5e were explicitly a once-off choice unless the feat states otherwise?</p><p></p><p>And gorgons already get Advantage on Grapple Checks for their Writhing Mane trait, so Four Arms granting the same is pointless; Advantage doesn't stack.</p><p></p><p></p><p></p><p>Appreciate the commentary. There is one short-rest recharging damaging racial power in 5e canon, though; the Dragonborn's breath weapon.</p><p></p><p></p><p></p><p>Firstly, I feel I must point out that you've read the profile wrong: Gaze Attack is 1/Short Rest. It is <strong>not</strong> At-Will.</p><p></p><p>Secondly, I appreciate the advice on Writhing Mane; that definitely sounds better, and it's not like I'm working with /tg/'s wordcap-per-post here.</p><p></p><p>Third, removing secondary effects from Gaze Attack... I can see where you're coming from, but I would like to try and have the option to build a PC up to being able to petrify or disintegrate with their gaze; it is a 1/encounter attack, after all. But that may be something I have to sacrifice on the alter and just use the flavor ribbon of what happens to kills.</p><p></p><p>Fourth, I appreciate your approval for the Multiple Arms racial trait. And, yeah, it is <strong>hard</strong> to make this have a mechanical effect in an edition where you get 1 Action, 1 Move, 1 Interaction, and that's it. A free bonus action is way too powerful at a glance.</p><p></p><p>Fifth, thanks for the comment on Serpent's Coils. Yeah, it's an iconic aspect (serpentine tauric "Greater Medusae" go all the way back to AD&D, whilst Pathfinder has its Eurayle), but mechanically balancing it is tricky.</p><p></p><p>Sixth, I'm glad you like Mane of Serpents, and those tweaks definitely make it sound a lot more worthwhile.</p><p></p><p>Finally, I mostly made Gorgon's Wings a 15ft Fly speed because of how many people I see complaining about Fly speeds at all. But, really, a feat-locked Fly speed of 30 feet with the usual "Light Armor or worse if you want to be able to use it" restriction isn't that powerful, surely?</p></blockquote><p></p>
[QUOTE="QuietBrowser, post: 7337453, member: 6855057"] Firstly, let me thank you both for taking the time out of your day to comment on this! I really need to discuss this matter, so critique is really appreciated. Mostly I added the Disease resistance because A: Venom-Kissed was inspired by the Dwarven Resilience racial trait from the corebook, and B: it is kind of fitting for the race, seeing as how their territory resides deep in hostile swamp & jungle terrain. The gaze attack being action was something I considered; I wimped out and went with bonus action because I was unsure of how to actually write "gaze attack takes an action to use" - I've seen people argue about the wording of that before. As a matter of fact, the lore for the gorgons is that they can and do spontaneously mutate as they grow in age/power - some are born mutated (which ties into the mechanics; house rule for the setting is that everybody gets a feat at 1st level), but others spontaneously go from the basic template (elven maid with scaly skin, serpentine eyes, clawed digits and a mane of prehensile snake's tails) to a more mutated form - sprouting extra limbs, legs melding into a tail, etcetera. That's why mutations are a feat and not a subrace. Also... I thought all feats in 5e were explicitly a once-off choice unless the feat states otherwise? And gorgons already get Advantage on Grapple Checks for their Writhing Mane trait, so Four Arms granting the same is pointless; Advantage doesn't stack. Appreciate the commentary. There is one short-rest recharging damaging racial power in 5e canon, though; the Dragonborn's breath weapon. Firstly, I feel I must point out that you've read the profile wrong: Gaze Attack is 1/Short Rest. It is [B]not[/B] At-Will. Secondly, I appreciate the advice on Writhing Mane; that definitely sounds better, and it's not like I'm working with /tg/'s wordcap-per-post here. Third, removing secondary effects from Gaze Attack... I can see where you're coming from, but I would like to try and have the option to build a PC up to being able to petrify or disintegrate with their gaze; it is a 1/encounter attack, after all. But that may be something I have to sacrifice on the alter and just use the flavor ribbon of what happens to kills. Fourth, I appreciate your approval for the Multiple Arms racial trait. And, yeah, it is [B]hard[/B] to make this have a mechanical effect in an edition where you get 1 Action, 1 Move, 1 Interaction, and that's it. A free bonus action is way too powerful at a glance. Fifth, thanks for the comment on Serpent's Coils. Yeah, it's an iconic aspect (serpentine tauric "Greater Medusae" go all the way back to AD&D, whilst Pathfinder has its Eurayle), but mechanically balancing it is tricky. Sixth, I'm glad you like Mane of Serpents, and those tweaks definitely make it sound a lot more worthwhile. Finally, I mostly made Gorgon's Wings a 15ft Fly speed because of how many people I see complaining about Fly speeds at all. But, really, a feat-locked Fly speed of 30 feet with the usual "Light Armor or worse if you want to be able to use it" restriction isn't that powerful, surely? [/QUOTE]
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